So in 2.0 they’re changing the ring Hunter’s Zenith.
- Previous: Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Spirit and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for 104-522 when damage is first dealt.
- Now: Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike and deals 30-60% increased damage. Casting Shapeshifting Skills reduces this timer by 1 second, or 2 seconds if you change to a new animal form.
So where I now can kill a mob with Shred, and get a “free” Trample and repeat, in 2.0 I’ll have to wait for the Trample cooldown, which just ruins the whole thing. Having to spam Shred, hoping for a Nature’s Fury proc, is just so much slower. I guess I can use Claw and Pulverize or something for a shapeshifting build, but it’s not the same as bulldozing through packs and then teleporting back into it, to do it again.
It’s such a fun build, just wanted to express my disappointment with the change.