Hello,
The “Shepherds Aspect” transforms your wolves into werewolves and grants them the werewolf tag. That sounds good at first, but the tag doesn’t work correctly. Here are some examples:
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The “Mad Wolf’s Glee” gives you x levels to all werewolf skills, but the wolves only receive +(x-1). So if you have x4 levels, you only get +3, but the skill “Claw” receives the full +4. So, this seems to be a bug.
Additional note: I’ve noticed that not all “Mad Wolf’s Glee” exhibit this bug. For some, it shows +4, and they do indeed give +4! -
Added werewolf damage… It’s obviously hard to calculate precisely, but someone from Blizzard needs to check this because I believe it’s not being calculated properly. The damage they gain is far too little. But at least they get something
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Trigger events… the wolves somehow don’t trigger any trigger events correctly. I spent quite some time testing both passive and active attacks. In both cases, trigger events are only activated very sporadically. For example, I could never observe “Pack Leader” being triggered. “Masochistic” and “Lust for Carnage” didn’t trigger either.
This applies to both Lucky Hits and Critical Hits or a mix of both.
The only trigger effect I could actually observe being triggered, but still only veeeeeeeery rarely, is the “Moonrage Aspect”. But unfortunately, this too is very rare, and for a skill that supposedly has a base 50% Lucky Hit Chance, it’s far too rare. -
Another issue I found is that the wolves regularly get stuck in the ground, and you have to move far enough away for them to teleport to you. Using skills to attack doesn’t work in this state either!
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The wolves’ active skill is used, but they stay in place, do no damage, yet the cooldown is active! I’ve noticed this especially often in Infernal Hordes.
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Werewolves often cannot attack the Masses in the Infernal Hordes, even when none of them are bugged. They behave as if the target doesn’t exist.