In a better spot for sure, hands down.
But I am unsure atm if we are meant to equip lots of them or not, since I can get pretty wild with connecting unique, however the build will underperform versus removing a few pieces.
Now idk if at the double triple side of things it will work. but at base level this tends to be the case from what i can tell. the build will smash hard in T2 but crawl to push in T3 and stale mates trying to get to T4 or fails everything One Star or higher MW. Glyphs all leg.
Not that it’s horrible to play with a few less pieces, it’s just something i have noticed so for example Having Hell hammer and Crimson offers a crazy Fire and blood build. it both GA items, I just underperform to my GA hammer in that slot.
So I can go into further detail, but all i am trying to get across in a nutshell is it seems intended since i can get creative and access to build breaking coomb’s since these items give us skill access, however in comparison to a GA 1 or higher, i tend to do more damage and find pushing easier. ![]()
Only other thing to consider i guess, is The power drops on the Unique items despite being GA can often be lower than a common one, and so given the drop rate on that, it feels like a lifetime or two away before i would find one.
Maybe that is the point to reserve that for higher GA unique for them to come online in the torment push. I am not sure. Since i don’t have those items atm.
Another factor which S7 will help with is armory, so Switching up can lead to mistakes.
So yeah idk , all i know is using HH and Crimson in the same build is a fire and bloody mess of fun to play, and Almost worth sticking to T2 just to play it, I broke T3 with it at 50, but beyond that it stalls out, and i am unsure if MW all the way will solve that issue, so i might try after pushing pits first.
Maybe those with higher level GA unique can share some insight onto if they do come online at full MW or not. When used in this way where all or close to the gear slots are unique items.
Perhaps this is intended due to Runewords Idk, but yeah It’s worth discussing i think, since the fun builds do tend to come out stacking unique, but so far they don’t seem preform as well, the more that is stacked, certainly on the barb atleast from my perspective and gearing.
That was my findings so far building this season. so just wanted to share to open the discussion and share information the best I can to help continue to improve D4.
Best performing season though since i typically do this so even on T2 early T3 its a blast to play.
Ciao, Thank you.