Tip for devs from a fan

Hi Blizzard, I’ve been a Diablo fan since I was a kid playing Diablo 2. I liked it a lot even though I wasn’t very good at building characters and I got help from my uncle who also played it and was better than me. I also really liked Diablo 3 but Diablo 4 is the Diablo that I appreciated the most and i am appreciating the most. You have really invented many beautiful things, from the innovative skill tree with the skills that can be enhanced with damage and characteristics to choose from, the skills themselves which there are many new ones even for the characters already present in the old Diablos, the explorable world that is much larger than the old Diablos, the presence of mounts to get around faster, the various events such as the infernal tides and many other things. One thing I found revolutionary is the new itimization system. For me it’s really fantastic. A similar system also existed in Diablo 3 for a period of time with several legendary items that gave unique powers before it was replaced by the system of legendaries that made up the outfits. This system of suits completely changed the game of Diablo 3 and created new, more performing builds but it greatly limited the variety of character construction and the imagination in creating them because then everyone played the most performing construction of every character. My appeal is not to do the same thing again in Diablo 4. For me the itemization system is already beautiful as it is. There is no need for the characters to be gods who dissolve 15 elite enemies with one attack, who take out thousands and thousands of monsters in a short time but for us players to have many different ways to kill monsters and even difficult challenges to face. For example, it’s too easy to kill world bosses right now with characters at level 100 so make them stronger otherwise there’s no point in killing them in 15 seconds.
What I would most like to tell you, however, is not to ruin the itemization system but to try to improve it by giving the possibility of forcing new character builds and perhaps adding some new active and passive skills to the characters but if I know you well you are probably already doing this for the next expansion. :slight_smile:
I hope you read this post, thank you for the beautiful game you made.
Greetings from Italy

3 Likes

You are joking, right?

1 Like

I also think D4 is better than D3. And playing this season has been fun.
I got salty with my 200 Duriel runs that netted nothing. Got one thing at the end though which was cool but I was already spent. Been recuperating a bit and starting fresh has been good, liked the pet more than I thought I would.
Not sure how it’ll turn out but I feel bosses has been worked on, they feel more interesting than my last run. I’m thinking D4 is growing and it’s not that bad. At least I’m thinking that right now. Any game bought that brings a few hundred hours of enjoyment is worthwhile and D4 is absolutely at least that.

@Native. No joke sir. It’s my thought

i like your ownest review with passion and i think the same. i like diablo 4 alot its my favorite game at the moment and i dont realy understand all the hate that revoles around it. its pretty sad, i hope blizzard keeps on going and we have a very very good game in few years, even so i enjoy playing it alot. i spend alot of hours in this game already and never regret it. thanks blizz!

The itemization is terrible. Diablo 3 was not perfect but it was better than Diablo 4 in almost every way, sure it took years for Diablo 3 to get there, but Diablo 4 learned absolutely nothing from the mistakes of early Diablo 3. This game is a joke in its current state, and no ammount of seasonal themes and QoL patches are gonna fix that, the game is fundamentally broken.