To all players new to seasons

As low as 15,000 on an 11 year old arpg…

Meanwhile Lost Ark has 28,525 average , and it’s a new modern game… (A bad one, very bad).

No, d3 kept players coming back and it was due to seasons.

Hahaha. Path of exile 30 day average

17,000 players… Hahahahahahaa. Hated that game too. So clunky and boring

And you’re still, after all this, knowing that you are taking a snapshot of only the first year of Diablo 3 at its peak, disregarding its decline over the next 10 years thinking you are right in calculating that the average player played as many as 13,000 hours because at the peak of 2013 so many players played for so many hours in the First Year. Even though the subsequent and final years the game saw as few as 15,000 players.

You’re math is wrong, you are the minority.

For the 6th time it’s annual data.

It’s from launch day for a year.

It’s irrefutable data.

Not a snapshot of a day. A daily average based on the ENTIRE YEAR’S DATA. :rainbow::rainbow::rainbow::zap::wave::wave::wave:

Notice the 2013 part.

Yeah,.because I am the one WHO TYPED IT HERE FOR YOU.

SO IN THAT ONE YEAR, THE YEAR 2013, THE YEAR I TOLD YOU ABOUT.

THE YEAR BEING 2013 , IN IT, STATS WERE MADE.

THE STATS IN THAT ONE YEAR FOR THE AVERAGE PLAYER WAS 3.9 HOURS DAILY PLAY TIME

SO, IN 2013, THE ONE JUST AFTER 2012 BUT BEFORE 2014, IN THAT ENTIRE YEAR.

THE AVERAGE DAILY PLAYTIME WAS 3.9 HOURS.

THAT’S IN 2O13… Another DECADE followed in which seasons attracted players back.

So billions of hours were spent on the game. 12k is an average amount of time in diablo 3 because many players played it for 11 years. Many players accrued 2k hours in it’s 1st year alone.

“So billions of hours were spent on the game. 12k is an average amount of time in diablo 3 because many players played it for 11 years. Many players accrued 12k hours in it’s 1st year alone.”

Always ending with the hypothetical, you have no idea what happened after 2013. You are just assuming, its hilarious.

How is this possible? There are only 8,760 hours in a year. Hahahaha. Cracking me up dude.

There are dozens of fan sites for diablo 3, dozens sharing info on seasons and retention rates.

I just gave you stats proving you wrong.

I gave you stats showing that even now, with diablo 4 out. D3 has 15k daily, Lost Ark and PoE numbers…

D3 is 11 years old.

The evidence is in, seasons work, it invigorates play with new loot hunts, new quests and new transmogs.

That’s pretty much end of thread.

Just a typo. It’s been corrected.

In a thread of me giving you evidence and sources don’t become that desperate little guy… You are , I hope, better than that, after being proven wrong all thread.

I see where you got your info from and why you are confused.

From www. pcgamesn. com/diablo/145-million-people-have-played-diablo-3-average-193-hours

That was the average for the 1st year only. Another 10 years followed. :+1:

Odd. My 1 year snapshot you have issues with, but your 1 year snapshot is gospel. Haha.

Nice data bias bro.

Yet still you are unable to provide any proof that the average player played 13,000 hours… as I said earlier, clutching at straws.

I said I had 13k hours, me. Are you struggling with English, or a reading disability, that is my playtime. Quote where I say the average playtime is 13k. You cannot. :roll_eyes:

Nor are you. You only looked at 1/11th of the player data. Before seasons even started pulling in big numbers with big changes.

You think 193 hours in the 1st year as an average and then everybody stopped? Yet there are equivalent concurrent players daily for the last 30 Days as on Poe and lost ark after another 10 years since the 193 average? Really… :eyes:

You are such a hypocrite and really bad at data interpretation.

I never said the average playtime was 13k hours. I said my playtime was that.

I love how you’ve started to drag PoE and LostArk into the conversation as though that data means anything.

Sorry but you are extrapolating 13 years of data from a 1 year snapshot. It’s wrong.

I have already conceded that my data was wrong as it was also only 1 years worth of data. As should you.

Get more data about that decade after and I might believe you, but you have none, you’ve just made it up as you go along this whole conversation.

15,000 players in D3 at the end, what was 2014 like compared with 2013? You have no data yet you talk so certain.

Probably all because you are unable to admit playing a game for 13,000 hours, an average 3.2 hours every day for 11 years is “normal” or “average”, you have no data to support that assertion. You’ve played this franchise an insane amount, on top of that you spend all your non-diablo time on its forums telling people their opinions are wrong because you personally love it all… get a life comes to mind.

No I will not. I played them in D3. It is dumb. Just make content for eternal realm amd if you wanna make a new character fine. It should make no difference with scaling and teirs. It is stupid.

This is a pointless discusssion.

ARPGs are about grinding repetitive content, and repeating that every season.

Many people like it, many do not.

If you don’t like it, move on, nobody cares.

It’s that simple.

2 Likes

I love how a thread full of stats showing you are wrong in every way.

***Seasons are the success story of diablo. ***

Yet you spew nonsense into the void, your little peacock feathers vigorously on display.

The feathers read “stats only matter if it suits my agenda”… :laughing::laughing:

So what is your 1st seasonal character going to be?

Here, another idea… maybe a picture of the success can help.

I’m teaching him through roleplay, we are in season 21 of this thread, he has rebirthed his incorrect responses 21 times.

He is now one of us, but bad at stats and interpretation of data.

It is about how we want to experience the content. On one char casually without the need to level up another one. I do not have anything against seasons, they are fine and kept the ball rolling, happy that people enjoy this, but… there is another side of the coin people like us, who like to enjoy the game with one character.

I am sure there is a way to keep both types happy.

The season ends then you get it added to eternal.

So that’s already covered.

If you re bored of eternal, come play season, it’s win win.

It feels a bit like being second class citizen and trying to force or lure players into lvling up seasonal characters. I am not bored, I kept playing D3 exclusively on one char occasionally enjoying different class.

I appreciate encouragement, I really do but I know my playstyle and how much I can commit to a game. With one char I can just log in, do 30 min - 1 h and chase nothing in particular, that is my end game. I can literally afford levelling up only one char.

Also, it becomes increasingly more evident there are people like us. It is undeniable at this point so Blizzard might want to consider that.