Oh no I’m not saying the sorcerer was bad in any way. Her dmg is big. I was running chain lightning. I just had to do some kiting from time to time while the druid just tanked the shit of everything. Almost everything.
I’m just saying that the druid which is melee doesn’t feel so bad at all. Both felt fine to me.
But I haven’t completed the content yet I don’t know.
Surprisingly, however, Barbarian and Werewolf/Werebear Druid are the perceived best classes for this Diablo 4 currently.
They simply make up the most well-rounded package with their mechanics and offer the most challenge to boot. The other classes all feel much smoother and basically more boring.
But still, the basic problem is the game system itself. The way you play now, it amounts to a continuous loop in an exhausting endurance test, especially in dungeons prepared for that. This will please very few people in the long run and has nothing in common with a normal and fun gameplay.
When I come out of a D4 dungeon, I feel exhausted and relieved every time, as if I had passed a test, and it was a test of my concentration and reaction skills.
Then when I log on to D2R it still feels fun, relaxing and good game flow. This is not how D4 will bring me joy…
Well you play a lightning build and that explains everything ^^. Lightning Sorc is terrible compared to other builds.
last time I played My Druid I got CCd broke the CC with the only skill that makes you unstoppable just to be CCd to death right after the skill ended. It’s a bad joke you need to pick up a Bear skill to get the only source of unstoppable (That I’ve seen at last).
While my Sorc stay a screen away from all the problems, because Blizzard thought it is a good thing to cast further then the visible screen away, I killed everything in seconds while my Minions froze everything with the Frost Nova passive ^^. That’s not balanced and not even on hte same page to melee toons. You can even kill the Butcher in under 5 Seconds if you use his charge right and not make him charge to the other end of the map.
Kind of yes but then again you have problems depending on the Champ modifiers if you don’t have a lot of of “Unstoppable” modifiers from your class and you are melee. Ranged classes so far (even the druid lol) has better options to stay out of harms way.
I have to say that the barb and druid are much more tankier that the ranged classes. Which should be the case. That said I agree with the consensus, crowd control and aoe make playing melee exponentially more difficult than ranged classes. Perhaps it was my build or skill with the druid, but I felt that damage output failed to scale with my character level. As I leveled things seemed to take longer and longer to kill.
In the 1st weekend i tried a melee rogue and this weekend i tried a wolf druid.
I think melees have a harder time in some bosses. But you also have to learn how to play in bosses and that makes a difference. On the 1st weekend if fought a werewolf boss south of Yelesna (dont remenber the name). I got blasted with my rogue but this weekend i owned him with a melee druid. I learned his timing so i knew when to attack and when not to. Maybe Wolf shout as a healing tool helped a lot too.
I think its harder as a melee, yes but its not imposible , just need to pay more attention or plan your build better.
Sorcs Barriers say no about your tanking argument. Sorc can be in a barrier 24/7 and will most likely be endgame built in a way that this class will always have at least half their hp as barrier.
On top if Necro can get on absurd ammounts of non phys resis while he#s able to stack armor like everyone but the Barb.
Every class has some kind of mechanic that makes them durable but for some classes the options are meh and for others the options are yay.
I played beta with a sorcerer and barbarian. I was more interested in a magic build but also wanted to try out melee. I got them both to lv 25 and I belive as time progresses melee builds seem to be getting the upper hand. Yeah mechanic is stacked against them but with proper skills that give you thorns and fortitude you’re able to whistand a beating while a range build with a fast melee boss that stalks them will get knocked down there are only so many times you can doge or teleport away. Probably will need a respec some skills.
In three fortresses I got the vampire one on barbarian on my second try of the boss while my sorc keeps getting overhelmed by bosses henchmen and all I hear is “not enough mana” after casting 2-3 spells.
is not melee unfriendly, barbarian is a TANK, so does less damage in minimum levels, like 25 (is the lower basis on dmg, you have plenty of weapons, so you are more versatile than anyone, more than rogue also) your focus is not only strenght, they made the barbarian as a tank not a dps, dps are rogue with low survavility, sorcerer, and necro, also druid is a mixture of melee and dps, but we will have more clases, so is not melee only, rogue is pretty awesome in melee.
The problem is you doesn´t understand roles, is like in diablo 3 tanks went alone doing dps and leaving the rest that got instakill then they buffed the damage of the barb and then nobody could play other classes.
Man rogue is not a melee to be not weaker on resistance, is brutal in dmg (hes an ambusher), is the most damage on the list, also with arrows is a ranged, so is not a melee. You have subterfuge habilities, if you die is that you haven used the habilities correctly etc.
And barb is a tank so there is no point to be the best dps. is not weak is health and resistance focussed while at the same time has 4 weapons while sorc and necro has only one per hand or 1 two handed. Also Druid is melee and is overpowered so your point is absurd-
The boss in Malnok twohits barb and druid and onehits other classes.
Wow what tanky is this.
Unfortunately the boss spawns icevoids which freeze you 4 sec. while the boss takes his 2 hits.
With sorc and necro you can dogde this voids easy, with barb not because you have to stand in melee range.
In addition you have no mobility, the boss hits twice so fast and hard, after dodging the first hit your evade is on cooldown, and running is to slow.
On other range bosses you cannot do any damage because they are standing in a casted poison pool or in a unreachable area (i. e. black sea) from which they hit you with their range-spells.
I’m sure that i starting with a range class in the release and wait how the melee classes are performing in the endgame.
do you joking i killed all the bosses on level 20 in this fortress, is not about a class doesn´t deal dmg or doesn´t resist, is about knowing a class, there are so many videos explaining what´s best for beta, also will be for gold too.
You must have wrong values, like too much intelligence on a barb class, or too much strenght on a intelligence or dextr class.
i did it with a bad build from sorcerer, also rogue on the another weekend and necro today. There is no point to say is impossible, man, Is not one hits, you have to go to dungeons to get passive defenses man.
Also do events to get orbs, go to lilith altar they give you a ton of stats.
You have a 35 level npc on the west of of the map (you get 400 + stuff), and on the north there is a cooperative that gives you 340 + equip).
i also saw brarbs grinded with all stats in high dmg and high life and resistance, all upgraded, with a perfect build. They say is bad because they don´t focus. And they did it in 2 days.
Mostly all the time you have magic items that are way better than legendaries, and you have to wait to get the perfect upgrade and legendary to mix it.
Oh, this is really what i want to do while leveling to 100.
Wasting time for farming gear with best stats and optimal builds in the first area?
Not really.
Until i reach the endgame i dont care about builds, stats and so on, i take the items that i get from leveling process, nothing other.
Then i want to clear this process in a acceptable manner, not spending thoughts on perfect items that i probably never get until the leveling process is finished.
so if a sorcerer want to be a tank why not, yeah? XD Man if you play a role player game, it means, ROLE PLAYER GAME.
Means that everyone have a role, also this is a fix because in diablo 3 all tanks they left theur party to go all along running fast and leaving weak roles behind, that they were focused on boss killing, or mobs killing etc. Or even buffing, so the point is… you want that an archer have the same resistance than a guy with 4 weapons (2 of them 2 handed weapons) WIth a lot of variety and versatility while a sorc has only a 2 hand weapon or a mini handed and another mini handed. So there are a lot of less bonuses, but still you want to be the best in everything, because you want it, man, is better to go to path of exile, they let you change your character, or wolcen.
This is diablo formula, and is also an mmo trying to focus on team play, not just you against the world.
even in raids with world bosses or bigger events (that we will have a sorcerer being in front of a huge boss is insta kill, and a barb (or warrior, paladin, monk) they focus on protecting others. And in diablo 3 people got sick of teaming with others, and everyone never cared, that´s why i stopped to play diablo 3, they also ask you for paragon 99999999999999999999999999 million to play with them (so, no life), instead here you will have to choose wisely how are you gonna play, you will not can have everything unlocked. So there is the point.
man i have died more than 30 times in a weekend, is not that i´m suffering for that, if you don´t wanna die in a game to improve your skills maybe do stuff out. But in real life you can die for everything. So, you are afraid of dying in a game? also a beta? With level 25 max? man.
Im sure you need to relax, is not bad to die, you learn from your mistakes, also with my first sorcerer i lost a lot of money with legendaries, upgrading bad stuff and having bad builds so in the world boss we lost the battle everyone. So everyone died like 10 times more a less that is the counter of all in red-
If i complain because i died, dude, in the fortress i died too, the first try, but then i went more cautious understanding the mechanics and voila, win win.