Overall it’s cool but i got some issues and no solutions:
- sometimes i want to grind the pit five times in a row, but the war plan system discourages this type of gameplay as u dont get the warplan xp
- at low lvl war plans the system encourages rushing through content just to farm warplan xp faster, ie skip all through undercity just to finish the warplan quest
- a hardcore char dying loses all progression on war plans which is an activity that generally takes about 250 paragon lvls to finish
- war plan rewards of the plan tasks themselves don’t feel like they improve much as they lvl up to rank 10
- some pit war plan nodes are better not to take in certain scenarios, like the butcher in hc is suicide and the goblin is only worth if in farm scenarios where u almost oneshot him, the right side nodes create objects that block pathing so in tight spaces u lose room to avoid mechanics and the “dont use your health potion” type of tasks just dont feel good ever
On the plus side:
- i do enjoy the addition of the big nodes like escalation sigil and greater helltide
- variety is good, just as i said constant task switching is not always the best either