So, a lot of insight into why minions feel like so much dog water and why investing into minions is not worth it. Basically, none of the minion % values scale as they should. Exept for summoning damage. Minions are way more dog water than we thought. There is fundamentally an issue with the code. Really inconsistent values and last but not least. We don’t know if this applies to damage reduction for minions. So the damage reduction might be applying only a very small % of the actual number. Even if its X% to minion damage reduction or life. The only fix seems to be ring of mendeln. Which in no way scales off minions.
The Truth About Necromancer Minions in Diablo IV (After Extensive Testing) - YouTube