++++ Endgame
++++ skilled devs who play their game by themselves, are gamers or actually not completely braindead and lazy
++++ QUALITY
To specify for those braindead devs:
Endgame → make better items where you have a choice between different stats, fixed lvl requirement for ancestrals / sacred items (helps replayability you dumb fks), enable trading, get a currency system in (no matter if runes, or demon ears, something that makes up for when you cant find your upgrade…), leaderboards, group challenges, more capstones between 70 and 90, better/interesting helltides, let them swarm something, real crafting (100 demon ears + item = rerolls item, 3 same items can reroll item, add real enchants which are tied to something like kill 500 demons, get +50 int / str / dex enchant (basic stats, not ur shet with 30% more dmg when moon is in line with some stars), rework damage formular ur buckets suck, and i am 100% sure it does not work as you intended (because you said no dmg numbers like in d3, yet we have same damage spikes), if you overhaul whole outgoing and ingoing damage, then more fun gameplay
Skilled Desvs who play → use your brain, like tp to dungeon and not in dungeon? phew, miss. I know there is technical challenge to solve this good, but doing things wrong with easy fix (like copying the code from a waypoint to this now. I even bet you hardcoded it lol) instaed of hard and good fix is not good. I hope you know what technical debt is, and that you have to redo this anyway, what will cause more problems than doing it right. You can consult me for 500$ and hour and i give you advice how to solve things, ez. Invent some good gameplay altering uniques. I mean boi, you dont give a damn about balance, so you could be creative as fk, i can assure you, that it CANT GET EVEN WORSE than now, in fact people would have a blast if they find a weapon with transforms them into songoku shooting a genkidama exploding the whole map every 5min, just use ur creativity for once. And also buff spells that are fun?!
Quality → align with skilled devs, pls learn programmin 101, learn technical debt, learn good UX design, example: paragonboard glyphs, they have the same icon ? Since when in jesus christs world do 3 different things, with different names, have same icons? GO BACK TO UNIVERITY ! Same as paragonboard resetting points, refund all button ? Or remove by hand, if you break one chain, NO VISUAL CLUE or highlighting WHICH node blocks? HELLO ? BACK TO UNIVERSITY ??? or use dev brain and ask “remove all nodes to this node?” like man, so talentless, makes me angry. More Quality: sigils are saved at the enchanter (WTF WHY IN INVENTORY), Gems stackable to 1000, gemtab, buy programmer for the horse, Aspects are saved at the enchanter, are stackable (design 101) and DIFFERENT SYMBOLS FOR GODS SAKE, WHY DA FK!!! DID YOU NEVER ATTEND UNIVERSITY !!!
And one tip for future: NEVER EVER let your own people playtest and bugtest your game. I get it, its cheap, but you see the result, a mountain of technical debt because bootlickers dont give good feedback. Same as unskilled devs, they are scared to test their “baby” the right way (was the same in university, but ye, fk you are professionals…).
And be vocal about what you have and what you want to do. I know you dont have a clue atm and therefore silence. But its better to say you have nothing and ask for feedback than to pretend to be in control and do one SHET move after SHJET move.
And maybe play and learn other games, how can this come out when you have games like D2, D3, PoE, Grim Dawn, Lost ark right next to you? You had all the time in the world, still missed it by a MILE
GL HIRING TALENT