Why did you nerfed the pulverize druid? was already not the highest dps class

why did you nerfed the pulverize druid? was already not the highest dps class

Because thats what they do, they nerf the worst classes (or ignore them) and only lick the a-holes of already strongest characters. Why? because all the hardcore d-ck wet players play those strongest characters and the developers only listen to their words and complaints.
Sorc was finally fun last season, what did they do? nerf is to duck down again.
Barb charge broken? no worries, just boost a little dmg and people will shut up.
Necro having one build only to play if you wish to be strong? ah hell yeah boost this even more.
All kinds of garbage going on but who cares, just ignore it all and try to have fun. I know its darn difficult because its diablo 4 we are talking about, but dont worry! PoE2 is closing in fast and soon we can forget this game.

what nerfs ? there is no SINGLE change to druid that is NERF at all read patch notes.

Druid

New Items

Unsung Ascetic’s Wraps

  • Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.

Virulent Aspect – Utility

  • When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.

Skills

Enhanced Rabies

  • Maximum damage bonus increased from 30% to 60%.

Lacerate

  • Cooldown reduced from 45 to 35 seconds.

Prime Lacerate

  • Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.

Cataclysm

  • Twister damage increased from 23% to 46%.
  • Lightning damage increased from 77% to 95%.

Supreme Cataclysm

  • Vulnerable duration increased from 3 to 6 seconds.

Passives

Mending

  • Additional Healing received increased from 5% to 6% per rank.

Thick Hide

  • Fortify gained increased from 6.4% to 10% per rank.

Unrestrained

  • Control Impairing Effects duration reduction increased from 3% to 5% per rank.
  • Increased benefit while over 50% Fortify reduced from tripled to doubled.

Natural Fortitude

  • Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.

Bestial Rampage

  • Required Shapeshift duration reduced from 2.5 to 2 seconds.
  • Attack Speed bonus increased from 25% to 30%.

Spirt Boons

Prickleskin

  • Thorns increased from .15 to .6. (from 1,194 to 4776)

Gift of the Stag

  • Maximum Spirit increased from 10 to 20.

Avian Wrath

  • Critical Strike Damage bonus is now Multiplicative instead of Additive.

Paragon

Tectonic

  • Bonus Lucky Hit Chance increased from 15% to 20%.

Poise

  • Barrier increased from 5% of Maximum Health to 15%.
  • Duration increased from 4 to 6 seconds.

Wilds

  • Passive Companion damage bonus increased from 80% to 120%.

Item Updates

Aspect of the Blurred Beast

  • Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.
  • New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.

Aspect of Metamorphic Stone

  • Boulder Spirit Cost reduced from 50 to 40.

Aspect of the Unsatiated

  • Spirit Generation and bonus damage increased from 20–30% to 30–40%.

Aspect of Retaliation

  • Bonus damage reduced from 20–40% to 20–30%.
1 Like

overpower was a big thing for a pulverize druid and thats nerfed and i played season one and 2 and there is a big diffrence with season 3 had to switch spells to make it work.
but less defense now