Im a week old Diablo 4 player. While I knew seasonal characters would be moved to eternal and some things might change. I wasn’t prepared that my items would become legacy items and my characters on eternal would drop to level 50. I had some plan, saved up gear but now I just don’t know what to do in the game anymore and what to do with all this stuff. I still wanted to play normally on eternal. Might happen again so I dunno whats the point of working up my characters only to have to redo all that work again next season. any advice at this point?
The only thing I came up with is forget the concept of any form of static permanence in Diablo 4. Eternal is a lure to encourage seasonal play. It changes with each season, and your eternal gear there become osolete each season which renders the characters in it obsolete as well, so why does it exist at all?
I will still play D4 but with a different perspective. It is not the Diablo of the past. It is a full fledged MMO now that they’ve forced grouping by introducing “The Dark Citadel”. We can opt not to engage that activity, but it contains rewards not available anywhere else and is integrated into the lore and storyline. Can’t really avoid it if I want full immersion. I’m a SSF style player. Always have been. I only group if forced, or I need help with something. I’ve grouped with many gracious characters who wouldn’t take any form of payment I offered. They’re just cool. So it’s not a barrier.
D4 is an MMO so I wil play it as a such in the future. Entry prior Diablo title has been an ARPG with the ability to form small groups if one chose to but that was a sidenote. In no way integral. That concept is not true anymore. Starting with D4, the franchise is a MMORPG designed for maximum profit via churning every 3 months.
1.00 will NEVER equal 0.75. One can’t refute physical or mathematical laws no matter how they try to rationalize it.
I’m not looking at it from any PoV, just mathematically. I’m not arguing, just stating a fact. What I realize is that there is no Eternal anything in D4. It’s not static. It’s seasonal no matter which realm you’re in. So in that I agree, it is a matter of perspective.
These changes are probably all covered in the patch notes. Blizzard is very good with player communication. I don’t think they’re liars or intentionally deceive. Sometimes I get mad about something and vent here at that moment. I’m trying to stop doing that. I’ve bad mouthed the devs as a whole, not indubitably, in the past. They’re passionate about what they’re doing is a huge organization so I’m sure certain decisions and judgementsl calls are made that get announced and overridden by senior executives who’s goal is maximizing profit, not making people feel good. It’s complex. It all has its box in a big corporation. Good communication between those boxes is paramount though, and I think that’s where the breakdown is. They need to get their internal communications in order and stop making announcements before its been ratified by everyone involved in decision making at every level. It’s isolating the players.
A LOT of things I saw after the patch had me seething. I deleted all gear and characters from eternal. There’s no eternal. Only sessions. Keeping that in mind going forward will eliminate false expectations, for me. To each their own, but that will work for me i think.
If you wanna get technical about it, the level softcap was always 50, thats when you stopped getting skill points and started getting paragon points. The additional 50 levels till hardcap were paragon levels, and all they have done is move the paragon levels from stacking ontop of the softcap levels, to be a standalone accountwide progression system consiting of 300 levels rather than 50.
Had they not done this, the level cap wouldnt be 100, it wouldnt be 110 either. It would consist of 50 base game levels + 10 expansion levels + 300 paragon levels, totaling 360 levels, or 135, if we keep the 4 paragons per level format.
You can interpret the math however you want, but the reality is that nothing has been taken away from anyone, it has just been shifted arround to a different format, and additional levels have been added for the expansion.
I only know that my Barbarian on eternal went from 70k-100k dmg to 3k dmg, so ok to increase the level but for what reason destroy all the gear accumulated in hours of play, especially the uniques had to remain, surely a solution could have been found.
Farming again might be fun too but let’s start from where I left off, more or less… that’s too much.
I guess just wait for PoE2 launch and see how it is like.
One other thing I really don’t understand.
We were level 100. The old max level. Now 50 the new max level of old characters.
Why the hell can we not use the paragon points then?
This is weird as hell and contributes a lot to the fact that our old characters are bad now.