Why the game is becoming Easier each patch?

So, the duriels, andariels became easy, just all of em(Zir, Grigoirte), they did level 200 (“tormented”) version, we still kill in 3-5 seconds, just as World Bosses in endgame.

The bosses become easy and common to farm dozen and hundreds, the loot is banal and all of them loot basically the same itens and pounds of Uniques and Uber.

These days people “discovered” that Tormented Zir loots more than Duriel and Andy, so he INSTANTLY BECAME the new boss grind farm.

Is it the boss endgame Blizzard wants ? Is it the way people should play to grind Uber( Mythic ) uniques for Build up ?

Whats the point ?
Where is the difficult ?
Where is the exclusivity and originality of each boss ? Each fight ?

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Whats the point ?
Illusion of “endgame”

Where is the difficult ?
no “difficulty” just a bad design, they dont know how to do a hard boss, so they put hight HP and OS mechanic and after player complaign about ridiculous OS mechanis, they still dont know how to make a great boss, so they nerf HP. Like that overybody can kill it in 5 sec

Where is the exclusivity and originality of each boss ? Each fight ?
nowhere.
they dont know how to do an exciting boss fight, look at pit boss x) just put a billion HP and make OS mechanis
game designer are out of the world, they dont play videogames, they dont look at other game, they dont understand what is a fun boss fight.

I dont understand why they dont look at other game…
blizzard team: “we dont want to copy/pasta other game”
ok but they copy/pasta all D4 on other Diablo so, why they dont copy boss fight like D1 or D2, idk how you can copy that to D4 but anything will be better than D4 boss right now …

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they need a casual player realm and an elite realm e.g a wt5 only the REAL elite players can handle
honestly it’s because the casuals ALWAY complain awww booo hoo i can’t kill lilith i can’t do pit’s… stfu quit ya job drop the kids and game :rofl: :rofl:
little savage i know but casuals and good players can’t really mix
one will be too weak or other will be too op or though most players just buying all the good stuff so maybe it’s just skill issues, money can’t buy you skills

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hmm casu and good player can mix in a good game design. Look in D3, you can have fun as a casu, and you can have fun as a pusher.
Casu dont clear the 150Gr but its not a big deal and pusher try to clear gr150 and/or time attack in gr150
sumple but it works great

true they could but for few people(not sorcerers :joy:) a wt5 would be just what they need

they can’t play none OP, most are just meta sheep

you are running busted meta builds and complain that the game is too easy , while people who dont do that cant even scratch a pit 60 without getting destroyed.

NOTHING about my character is meta i promise you that!
and this season NO sorcerer had much choice but to TRY <— (see that i say try because the immortal sorc is NOT easy to build) make makunas build as Nothing on sorcerer was worth using…
did blizzard not tell you pit’s was Endgame?
did they not nerf it when you was all crying?

I still would like to run a couple of pits with you, yae. Please add me → nuudlz#2526

Someone that cant pit 60 in the middle of season play less than 2 hours/week and/or dont know the basics of the game. Should the game be balanced and get easier based on that, right ?

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The game is experiencing power creep. Balancing is out of control, and Devs are scared of nerfing op stuff, so they just buff everything else, something new becomes op and the cycle repeats. It wont be long before we are in a D3 situation where we are dealing trillions of damage and everything is oneshot or be oneshot. This trend needs to stop and things need to get scaled back down.

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As a casual player that just started playing this season im really happy with the endgame content! Hope it becomes even better next season!

go play hardcore if too easy…

yeah with all the OS mechanics looks really fun to play Hardcore xD

Because the end-game is bad designed. Pits make every single item with no tempered+maximization useless, their only difficulty is to have the exact perfect gear and retry until you get the perfect pit you are able to clean.

Most of people (thankfully) refuse to trade and can’t reach the glorified pit number that the build guide says it can reach, so Blizzard is forced to make everything easier and uniques stronger til infinite.

They should remove Pits, temper and maximization and have full control of how power level escalate in their own game. Then they should add, at least, 5 new forms of end-game. It’s ashaming that a F2P game from an indie company has such an overwhelming better end-game than this ultra millonary company.

So then we all should play “Indie games” and don’t need PoE or Diablo. But after then, I destroy my PC.
D4 is going in the right direction and we only must give them a little more time to do it.

and big money xD

they had so much time to do it right from the start… rather than rushing sh*t to make as much money as possible

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When they publish VoH it is a big watershed. If they fail on it then I am very much afraid that the game is over for many of players. We trust them and pre-order it.