wish i hadn’t bought this, so disappointed. it is so repetitive and boring.
Ok, thanks for sharing i guess
They have run out of ideas, 11 years of managing Diablo 3 and not a single innovative new idea, I share your disappointment. Could not even play it for more than 100 hours.
I bought it and i found nothing repetitive and boring
I did play d3 for years and i’m playing POE for years same thing all over again same grind different builds = FUN
you clearly are not build for this kind of game cause this is what you get when you play ARPG content that is repeating itself the only thing different is you picking different builds
As a Diablo 1, 2 and 3 fan you cannot simply say you are not built for this kind of game, Diablo 1, 2 and 3 had innovation and vast improvements from each new edition, I invested thousands of hours into those three games.
Diablo 4 is a major disappointment with nothing new. Can’t even top 100 hours playing. If I wanted to play Diablo 3 again I’d play Diablo 3.
Diablo 2 yes but diablo 3 didn’t have any innovation at all my friend it was just copy pasta of World of warcraft with few QnL and ARPG baked into it
D4 is using again Wow modern template
Dungeons/nightmare dungeons even how you build a character is literally copy paste from WOW
BLizzard games like d3 suffered from world of warcraft success
Diablo 2 didn’t have this problem because it was way before world of warcraft time
Its bad Lucky if theres more than a few builds onn each class. Blizzard are smart though you dont really notice the issues untill after the campaign and by that point they wont give refunds.
True. Nightmare dungeon are boring
- They are repetitive
- We keep retracing our steps and therefore do NOTHING but walk…
- Doors are closed: you have to open tons of them!
- There’s little density, so you get bored
- The sigils given change all the time: you’re never at peace (a hack n slah is just to clear your head!).
- The worst thing is to look for something in a DJ!
The rest of the game is cool, but the main activity is clearly missed. Op is right
That is not what you said before, you said that D3 had nothing new in innovation in the 11 years that you played it.
make your mind up
I agree to some extent. I’m level 65 right now, got a pretty good pulverize/trample build on my druid, and I’m slowly losing interest. One NM dungeon in the tier 11-15 range is like 12-15% of a level in XP, and it feels extremely repetitive:
Rescue prisoners, kill special 3 elites or collect 2 items to unlock a door. Enter next area or floor and repeat. Sometimes there is a bossfight at the end. Either ignore some drops, or port back to the town once pr run to sell/salvage inventory. Repeat 5-8 times pr level.
I think the campaign was really great. The artwork, zones and music are all stellar. Most of the open world stuff is pretty cool, but it’s so ineffecient you are forced to just farm the same 4-5 nightmare dungeons if you want to progress your character.
Considering I’ve probably played around 120+ hours I still think I got my moneys worth for what the game cost. But I’m not sure if the endgame is for me.
It’s just a never ending race on the hamsterwheel to fish for the perfect RNG. You’re never really done.
Wait until you realize that you do no damage outside of an “overpower crit” on a vurn target and come back to us about disappointed.
The entire endgame is complete garbage, and most likely unfixable because it’s broken at the core.
5k, 30k, 10k, (vurn) —> 15 million, 28 million, 42 million → 2k, 5k, 10k
and not to talk about Lilith
It’s faster to level a necro to 100 and kill her than killing her with 99.9% of the every other build/spec/class combo
again - at the very end you realize, it’s a hot mess of boiling shit turds and it makes not only you, but every single person I’ve spoken to, sad…
Repetitive?
An ARPG?
Huh…
Diablo 3 had innovation compared to diablo 2, but in the 11 years of Diablo 3 (Aside from the bumpy start) very little changed. Got it now?
You mean except for the addition of aspects and paragon boards?
Two things that are definite innovations upon mechanics found in Diablo 3?
Then we have the Class Mechanics, that helps differentiate the classes beyond their skill trees. But that is not a change compared to Diablo 3?
And evade, again something not found in Diablo 3.
No, what I was talking about is end-game activities, aside from 1 minute killing a world boss or a little time just killing packs of monsters in Helltides we have… Dungeons which take the same 5 variables over and over.
100 hours was enough for me to be bored out my mind, and in that time I did 70% of all side-quests (Some of which were fun) and renown (A worthy achievement), however none of that has replayability.
I want more varied stuff to do, playing on different classes give a minor change to gameplay, it’s not enough.
Blizz should have just built a proper role-playing game out of D4 and then combined it in the aRPG area with the combat system super.
Then we would all still be in the middle of the story, as well as the beautiful story-heavy side stories, including character development of the talents peppered with tasks and history and at a moderate pace with good NPC world and much more.
Classes totally different, each has 3 skill trees which again make everything different and play differently…
Huge replayability value and massive variety through completely different classes with other class quest and other locations of the class halls etc. and well expandable for years, always with core the path as the goal and role-playing part, where the whole old part then, never becomes worthless, but a gigantic huge world.
Now we have a campaign that is hunted through and everything is rather monotonous because Endgame so needs. And the endgame is the block by block climb up the endless Tower.
No Blizz once again puts itself a leg, because it leaves the path of RPGs and some item and number games in a spiral sold as aRPG and unfortunately does not stand out from the crowd.
There are such fine examples of aRPGs based on the path like Titan Quest, Dungeons Siege 1+2, or even their own primordial products like D1 and D2.
If you take the good stuff from those games, make a nice RPG thing out of it in the action-RPG realm, and then expand and elaborate on the whole thing extremely… Incredibly many possibilities and a totally fulfilling game for years.
No… you always build up the same mess.
As beautifully dark as the game is and the battle system is well done, the story is the showpiece… and then they destroy it again with endgame cheese and its consequences…Why?
Remains only to hope that they from an add on the game sensibly redesign and break up, away from the destructive and dreary Endgame and to a first-class RPG with paths, contents and broad story in all…
This i agree going back to pick item or you find stuff along the way but one is somewhere out of your way so you need to go back and find it etc etc…
they should just take GRift from d3 where you will never never see a blind spot on the map you always go forward…
only blind spots in maps when it comes to d3 was in nephalem rifts when you farmed materials and keys
QoL in D3 was awesome. Starting with that goddamn auction house removal - that is when I really got into D3. Seasons also got better and better as time went on.
I’m not knocking your opinion, I was having a little dig in your ribs. Truth is I like reading peoples thoughts on certain things, I don’t always agree with their opinion but I still love reading them as it challenges my own ideas and opinions.
No worries at all! I love peoples opinions too! I’m happy to try and get mine out (It has evolved over the last few weeks after discussing it extensively on here).
We have open minds, this is a very good thing
I have an open mind that Diablo 4 is just experiencing a rocky start and will be keeping my eyes open for new stuff to do!
If aspects are innovation i don’t want it, D3 had far better legendary items. Legendaries actually felt like a legendary when they were a fixed to a specific item, you can argue that aspects are are an improved version of the cube but i feel it’s an overall downgrade to legendary items in favor of greatly increasing the value of yellow items. Maybe in the future when they add in more legendary powers and set items it will overtake it but right now i preferred D3’s system far more.
Paragon boards are basically a watered down poe skill tree, where exactly is the innovation there?
I think the word you’re looking for would be improving on, not innovation. Even so it’s debatable if paragon board is actually anymore engaging than paragon levels from D3. D3s might have been a lot simpler but it was significantly less tedious. So far i prefer D3’s simple stat dump and legendary gems over paragon board and glyphs.
Class mechanics are different sure, but are mostly just glorified class passive abilities which were a thing in D3.
Barb arsenal is literally just here you pick the weapon you want to use, have a free weapon passive from a different weapon on top of it and have some extra stat sticks on top of it. Sure you can apply weapon swaps to skills for walking arsenal passive but it’s still all passives.
Rogue specialisations are kinda neat but still just basically passives.
Necros is basically just the D3 ability runes for their minions instead of having to spend skill points on it.
Sorc is actually pretty nice gameplay change for the most part, the only one i would say is actually innovation.
Druids is just more passives.
Evade was in Diablo 3 console.
The foundations are there for a great game to come but it’s no where near there yet, the game really does get extremely boring. Levelling an alt solo with skip campaign enabled is probably the most boring thing i’ve ever done in a video game ever and i’ve done some pretty damned boring grinds in my time.