Worst summoner ever

Worst implementation of the necromancer class in the entire series. I’ve been playing this class since D2. In D3, the Necromancer has already undergone significant changes, but this class was still a pleasure to play until the changes of the last few seasons, when the Rathma Set was turned into an incomprehensible thing. Even in DI, the necromancer was a pleasure to play. But in D4, all the fun from the game ends somewhere after level 60, when all the minions become absolutely useless abuse. They are weak - and not able to deal enough damage. They are stupid - and attack anything, except for the target that I need to kill as a priority. They are buggy - and constantly get stuck in walls and doorways. They die from any sneeze. They seem to be on purpose in all AOE zones. One has only to meet an enemy with a strong AOE - the pets are already dead. As a result, the main feature of the necromancer class, namely the army of the undead, is absolutely unplayable due to the disgusting game design of this game aspect. I am extremely disappointed. I hope that something will be done with this by the start of the 1st season, because at the moment there is no desire to play, or rather, to suffer as a summoning necromancer.

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I completely share your sentiment! Hopefully, in the upcoming patch, I hope the developers will show some much-needed attention to the Necromancer class. I also share your frustration with the current state of the minion AI. It can be quite exasperating at times.

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