I’ll just give examples why!
You’ve nerfed the only skill that does damage in this game.
Barb
- Fixed an issue where the number of enemies to defeat for the Barbarian Class quest Masters of Battle was not displayed.
- Fixed an issue where Iron Maelstrom could be cast more than 3 times rapidly casting War Cry.
- Fixed an issue where the outer edge of the quakes granted to Hammer of the Ancients via The Aspect of Ancestral Echoes was dealing far more damage than intended.
- Fixed an issue where stacking the Aspect of Berserk Ripping, Skullbreaker’s Aspect, and Aspect of Anemia aspects would allow the player to deal extreme amounts of damage.
The barbarian has 4 weapons(and we’ve got two two-handed weapons and it’s fucked up.) it’s not hard to calculate that the barb got the most fat minus and nerf
- Strength: 50% Stronger when on Weapons → 25% Stronger when on Weapons.
Critical Strike Damage: Reduced by ~17% - Vulnerable Damage: Reduced by ~40%.
- Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
- Damage to Crowd Controlled Enemies: Decreased by ~30%.
The barbarian has the most passives in paragon and aitems for these parameters
- Damage Reduction from Close Enemies: Reduced by ~20%.
- Damage Reduction from Distant Enemies: Reduced by ~20%.
- Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
- Damage Reduction while Fortified: Reduced by ~25%.
** Ignoring Pain (Wrathful, **Super- World Tier IV)**Incoming damage has a 5-15% chance of being ignored and instead Healing you for 17-68.
You seriously gave us 68 Healing at best with a 15% chance! This will help us a lot in NMD where the barbarian’s face will take 5-10k damage! Why couldn’t they put the heal as a percentage of hp! Why do other classes have a percentage?
Sorcerer
Omnipotence(Wrathful, Super World Level IV): The basic skills that trigger the projectile consume all of your mana. For every 45-35 extra mana used up, you trigger an extra projectile, and damage increases by 3.0-5.0%.
Rogue
Your attacks have a 5-15% chance to apply all Imbuement effects at 40-50% of normal potency.
Necromancer
Each Minion drains 1.0-2.0 Essence per second but deals 50-75% increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second.
And these are the bonuses that we got from you that don’t stack because we can only use one weapon. **
*** Physical Damage: Increased by ~25%.
*** Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.**
*** Damage with Two-Handed Slashing Weapons: Increased by ~25%.**
*** Damage with Dual-Wielded Weapons: Increased by ~25%.**
For an example, I will post a video after the nerf of Druids and Necromancer
Shred Druid still 1 Shots Uber Lilith in Diablo 4