You need to remove material grind for bosses for 2 very important reasons

first, to prevent botters and sellers from duping and buying and selling mats for real money,

second, it will prevent the 4x player gives 4x the reward due to sharing materials over a single player player… you dont even have a dedicated group finder in the game so it cannot be meant to be played that way by default for maximum gain…

and 2 other things, add a loot filter and infinite stash tab, and your game will already be not only better but it will rise in popularity really fast,

and the last thing, yes its not 2 but 4 :P, stack aspects together when you find them and upgrade them for permanent crafting, so a per rolled aspect can be slotted in an aspect menu where you previously had weaker version, and then making a reason to farm aspect and dump them instead of your stash, collect and upgrade aspects in a seperate tab for permanent unlock

5 Likes

What’s the reason for helltides if not materials?
Sure you get some loot too but Duriel drops 925.
Without the prerequisite materials there’s no reason to run anything but Duriel.
Imagine it. Duriel’s boring but since you have to farm to run him it’s almost bearable.
So you run Duriel for 100 hours. Constant Duriel. You get all the things. And then endless forever. If you need a tweak on gear you go back to Duriel.
Once you get to torment 4 you immediately get into a Duriel group. You run that for both levels and gear. No need to speed along on levels because gear is more important and better to start on immediately. You will need to quest for reputation, which takes a day or two, and after that it’s all Duriel into endless.
So endless is scaling with your gear. All you accomplish is telling the next guy you are at 23 while he’s at 22. 23 is higher than 22 you can both arrive at which is more or less the summary of the entire game at that point.

1 Like

INCREASE the drop rate for uber uniques in nm dungeons as well, and it was the same in d2, but increase the drop pool to any unique in the game and legendaries on every boss but let certain bosses have a higher chance to drop a certain uber unique , but not by a big margine, JUST like d2

3 Likes

Yeah, I liked that too.

Exactly, tieing specific items loot to only 1 boss is so mantally bad.

Instead of leaving every player play the content they like, and still have a chance (lower or higher, depending on the content dificulty) to get all ingame items, you just turned the entire game fun into an endless 3 layers of grinding.

Why not let tier 90-100 NM dungeons have all the ingame loot with different chances ?

For me, I do Helltides only when I run out of mats, becaus I am forced to do it and those mats don’t drom in other places. But I never find any fun in doing Helltides, esp with the low low mob density.

I am doing NM dungeons/vaults, because there is no Rift/Greater rift. But remember that D2 and D3 both had this notion of “mindless” zerking Bosses in D2, and rifts in D3, and it was ok, at least for me.

Rifts have thise insane density that gaved that good feeling, warming my soul when I was seeing loads of screens of mobs dieing, just like anyone wants out of a arpg-hack&slash game.

Now we need to to those booring dungeon mechanics to progress the dungeon. Things are chaning a little with Vaults, but still mobdensity, and the way the levels are done+mob density doesn’t feel fullfilling.

At a rift/grift alternative, with all loot table based on difficulty level of the gr, and you will have at least half of players happy.

The point is that if you ever want to make a game UNFUN, you give it to current Blizzard, they will “fix” it so fast you never knew what FUN was.

Thanks,

Br,
TSO

GL HF