Patch 29.0.3 brings updates to Standard and Battlegrounds!
so, warrior with bran+tendrils spamming 10 mana fire voleys left untouched…
No changes in beasts in battlegrounds - like there was no changes at all. Totally impossible to play or get fun from this. You r killing this mode with this awful design. Like you rly don’t hear moaning of thousands of players. Shame on you, blizz.
and when do we get our randomly disenchanted cards back?
bonedigger geist
ymirjar deathbringer
the black night!!! you stole a friggin legendary form me???
possefier
lord marrowgar
shard of the naaru
drakniod operative
azure drake
alexstrasza life-binder
GOLDEN candleshot, cat trick, doggie biscuit, selective breeder, wandering monster, marked shot
and the list goes on i belive… these are just the ones missing from my active decks.
yes they are all wild decks (mockery to ask me if i just cant find them because of standard rotation… bollocks) , and the same thing happened to mind blast in a recent expansion (and probably a bunch of other cards i didnt notice)
why? how?
i just want to play and not spend loads of money. And i dont complain about all the legis that other people buy(dust) but leave me the cards i already invested tons of time into earning them ingame. its reall not that hard?
I love all the gifts and stuff but common… this is just whack
Fix crane game in arena plz
So, I come back to Hearthstone, find the deck I like, and that is not overpowered (Sky Mother Aviana Druid). I disenchant a boatload of cards just to create this one deck to play.
They actually BUFF my card - Sky Mother Aviana, by reducing the cost.
And now it makes my deck poopoo, because my Summer Flowerchild no longer works (draw two cards that cost 6 or more and reduce their cost by 1).
AND I can not disenchant the Aviana for full refund, because it was not a nerf.
Just my luck
Changes are understandable, but what is not understandable, why the half work again. Dark ally pack is absurd and nothing is done about it. nice on turn 4, twice a minion of at least 7-7. If you are unlucky, a warlock will lay down a 15-15 minion twice on turn 8 with the death wheel. These are some examples that you should have tackled as hard as reducing a worm to 3-1 a change that raises questions from me about whether that really was a problem.
It’s a good thing that Jenkings no longer has Wind Fury
Make Warlock Wheel actually 5 turn instead of 4
They still need to nerf Deepminer Brann.Make him cost 10 mana. That would be fair.
And I agree that Warlock is overpowered. The location which replicates a minion gives crazy value, and now with Wheel of Death there’s also a timer on the match.
Not to forget Loken in turn six, with location and the option to select lord of the opera. twice a 15-15 minion on turn six.
no team heartstone worries about a 4-1 worm, who has way to much attack and is a killer.