A flaw in lifesteal?

I was discussing Hearthstone mechanics with a friend of mine last night and she brought up a really good point………is there a flaw in the lifesteal mechanic in the health it steals? I fully get that lifesteal heals for the amount of damage the attacker does…but should it steal more than it can get? Lets say I buff one of my pogo-hoppers upto 27 then magnetize Zilliax onto it and hit a small minion to heal myself up by stealing 30 health.

My friends argument is…if that minion only has 2-3 hp…how can you steal 30 health from it?

Thought it was a really good point to be fair :stuck_out_tongue:

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that would be a nerf to the warlock hero power and the Greatest Amethyst Spellstone you fool! delete this topic right now

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HA! I refuse!!! In fact I now petition that lifesteal now steals your own health to power the spellstone damage…how do you like huh? HUH??? :stuck_out_tongue:

Life steal is a bad translation for an imported concept from MTG.

It’s called life link there and thus makes much more sense. You don’t steal life from an object, but rather generate life according to the damage capacity of your minion (life gain is linked to the dealt damage if you will).

So a 30/30 bunny is so strong that it can generate 30 life when it deals damage. It doesn’t matter what it hits (as long as it doesn’t have a shield) because the life isn’t sucked out of the thing that was hit.

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so it’s more like an industrial thing with a 100% yield…? Got to bring this to my physics and my biology teachers, they’ll be blown away
btw. my biology teacher is likely to respond something in the neighborhood of “I know, that’s why I take a hammer with my for my beauty sleep”

please do, a warlock shouldn’t sacrifice others for himself
btw. I might make a petition so you change your name to Raywen