Hello, everyone! It has been a while since my last post, but I figured now would be a great time to share my review of Wild with you all. I hope you enjoy it!
Introduction: I am mostly a Standard player, favoring Rogue and Warrior. However, after the introduction of Demon Hunter, I hopped on that train and played about 200 games. The class wasn’t really to my taste, so I just let it be.
One bright sunny quarantine day I decided that not having a level 60 Demon Hunter with a golden portrait was annoying me. So I dusted off my old boring, but reliable Baku, and went for a dive into Wild with Odd Demon Hunter for the first time in more than a year.
Today, after 625 games, I finally got my golden portrait, so I would like to share with you my thoughts on Wild after all that time.
The Meta: I was actually pleasantly surprised, that the meta was quite varied. Here are the classes I faced, along with my win rates, piloting Odd Demon Hunter.
-
Demon Hunter: 15% (62 wins - 30 losses) . These were mostly mirror matches, with slight variations in the build.
-
Druid: 5% (22 wins - 9 losses). Most of the druids seemed to be the Oaken Summons Control variant. There was also a decent amount of Spell / Combo druids. Kael’Thas has surely bolstered their power level, so they find play. I also faced a negligible amount of Token Druid.
-
Hunter: 3% (12 wins - 8 losses). The majority were Highlander. Nothing interesting here.
-
Mage: 18% (68 wins - 46 losses). These were almost equally divided between the Quest Mage and the Secret Aluneth Mage. I also faced a few Highlander Mages.
-
Paladin: 7% (27 wins - 16 losses). Most of these were aggressive Mech Paladins with the occasional Tip the Scales Murloc Paladin.
-
Priest: 12% (37 wins - 37 losses). Mostly Raza Highlander Priests with a Dragon Priest from time to time. Interestingly, the Resurrect Priest seems to be completely gone from the meta, at least in high ranks.
-
Rogue: 2% (7 wins - 7 losses). Odd Rogue. That is all.
-
Shaman: 8% (25 wins - 24 losses). Either Even Shaman or Big Shaman with a dash of Pure Totem Shaman.
-
Warlock: 16% (66 wins - 35 losses). The 3 main archetypes are Cube Lock, Discard Zoo Lock and Mecha’thun Lock. Quite an interesting variety.
-
Warrior: 14% (40 wins - 47 losses). Almost exclusively Pirate Warrior.
The Old: Some things never change. The power level of Wild is, as its name suggests, pretty wild. Reno continues to make Aggro players cry. Patches is still in charge and Pirate Warrior is running rampant. Quest and Secret Mage are as frustrating to play against as they were back in the day. Naturally, Ice Block is still as annoying as ever. Druids keep stacking armor and dropping Spreading Plagues.
In short, not much has changed in the way Wild feels, except maybe the complete disappearance of Resurrect Priest, at least according to my sample. Also, Demon Hunter has effectively replaced Odd Rogue as the go-to Odd Deck, but is still only 15% of my games, so it’s not that common.
The New: Many of the Wild decks are now even more powerful than they were before Descent of Dragons and Ashes of Outland.
The Discard Zoo Lock actually was a pleasant surprise. Hand of Gul’Dan has brought this deck back from the dead and it’s now a pretty strong contender in the aggro scene.
Cube Lock and the other Control Locks have had their power boosted by cards like Enhanced Dreadlord and Dark Skies, which really help their early-game survival. Playing around Defile is no longer enough to beat them.
Quest Mages now run Evocation. With a bit of luck, this spell can create insane combos.
Pirate Warrior has access to cards like Skybarge, which greatly increases its tempo potential. Ancharrr completely mitigates the old weakness of Pirate Warrior - the card draw. As if that is not enough, Sky Raider offers even more pirate generation. And, of course, Patches is still relevant.
Raza (Highlander) Priest is even more sturdy, because of cards like Zephrys, which help it stabilize against aggro decks. Its power has definitely grown in comparison to the pre-DoD era.
My Deck: For those, that are interested, here is the deck code for my Odd Demon Hunter.
AAEBAea5AwavBPoOkbwCnvgCpaEDw7wDDNQFthOfzgKm7wL9pwOHugPEvAPHxgPUyAP3yAP5yAP+yAMA
The closest popular list is GetMeowth’s Odd Demon Hunter. Feel free to add your own flavor as you see fit. One possible change would be swapping out the Vulpera for a Mana Burn. It has its uses in shutting down your opponent’s swing turn, when played correctly. The stats seem to favor it, but it’s very skill-dependent. You have to play it at exactly the right time.
This is, in my opinion, the most efficient deck for farming the 500-win and 1000-win Demon Hunter portraits. Getting 366 wins took me 45 hours with an average game time of 4,4 minutes and 7,5 turns.
Conclusion: Playing Wild for the first time in over a year has been an interesting experience. It had its ups and downs, but was mostly enjoyable. I will, however, be going back to Standard now. In my opinion, the Wild meta is best enjoyed in moderation. The power level of some of the popular decks really does feel oppressive and the lack of balance is readily apparent. But don’t take my word for it. Queue up a few games in Wild and let me know what you think!
Thank you for taking the time to read my post and have a great day!