The meaning of aggro is in HS is basically low cost minions or playing on curve to close the game out by turn 5/6/7. Each year the aggro win by turn 4/5/6 has been increasing year by year. This expansion seems to have increased the winning earlier less likely , so by turning HS into a more Combo, control meta.
The pirate warrior a few years back was when aggro was a bit mad and you could win by turn 3 but this meta I find its getting longer when your playing aggro. The question is aggro is it a thing in HS now or have those days now gone ?
High Pressure
Class: Warlock
Format: Standard
Year of the Dragon
2x (1) Abusive Sergeant
2x (1) Beaming Sidekick
1x (1) Flame Imp
2x (1) Grim Rally
1x (1) Mecharoo
2x (1) Sinister Deal
1x (1) The Soularium
2x (1) Voidwalker
1x (1) Witchwood Imp
2x (2) Dire Wolf Alpha
1x (2) EVIL Cable Rat
2x (2) EVIL Genius
2x (2) Knife Juggler
1x (2) Scarab Egg
2x (2) Serpent Egg
2x (3) EVIL Recruiter
2x (3) History Buff
1x (5) Dark Pharaoh Tekahn
1x (5) Leeroy Jenkins
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This Deck List is fun and quick but you can take the odd egg out put in a expired merchant for extra cards in hand if you have History Buff on board. This deck is quick spit fire like with high roles for buffing and closing the game out by turn 5/6 latest. The synergy between low cost cards earlier and Soularium refilling your hand does add pressure to your opponent.