APM animations consume time of the opponent's turn

I was playing against an A.P.M. ignite mage. She did her combo, couldn’t finish me off as I was playing an armor stacking deck. Her turn ended and the animations were still going on as usual. The problem is that the animations would take time for MY turn, so when the finally ended I was already on rope, not having the necessary time to react as 15-12 seconds are not usually enough to clear a board of 6 minions, armor up etc and all in the best way possible, as your cards have animations that deny you doing anything during their casting time too. This is disgusting. They literally take an extra turn for free just because they failed their apm. It is an absolute nonsense to have their animations consume the time of our turns. This should be undeniable considered a bug.

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