you know what would be great if classes didnt have a way to go infinte
like say mages getting frozen touch, thats probably the worst offender of this list
look i get it fun new mage spell , good value but recyleable 3 damage in arena isnt FUN.
heres a list of cards that have got to go in arena
Frozen Touch - Mage ( this is basically a fireball with extra steps and when played right can even do 9 damage to face for 6 mana that 4 mana and 1 damage less the pyroblast! i mean come on card is fine for standard but for arena it’s Horrendous
Dragon Roar - warrior ( this card is just pull 2 strong dragons that win you the game like ysera deathwing onyxia etc. for 2 mana) thats absolutely busted.
Identity Theft - Priest ( discover a card from your deck and hand as if arena wasnt hard enough with attrition no lets give priest a card that discovers 2 cards ) in a mode where resources are crucial this has got to go
Any disover a spell card from hunter - that still somehow is able to find wildseeds despite them being removed from arena or like draft ar’lorn ( see previous rant)
alllot of cards that discover 2 cards are a deffinitive problem for arena, because you allways end up on top thats why magescribe comes out super late at 6 mana and needs to be cast with a spell in order to get the benefit WAY more steps needed then just play 1 card get 2 cards lol
i would wish you guys would take a good look at arena and some cards that are flat out too strong for the format.
well thats the worst offenders i think i’ve come across
grossly slept on cards that somehow made it into arena and past testing of all things
what are cards you guys think are like arena breakers, im curious