Battlegrounds -hand size

Please increase hand size in battlegrounds at least double, to 20.

Way too often too many cards are missed or not received because hand is always full.

Or make missed/not fitted cards after combat reappear once there is space in hand.

This will make some Quillboar builds impossible to beat. The hand size is limited for a reason.

If anything, I would prefer being able to sell minions from hand if the board is full.

That is also intentional. What currently bothers me is that Magnets are not counted as “played” for the quest that gives +1/+1 to the same type minions.

Interesting discussion; I’ve been both in “I wish I could have a bigger hand” and “I am lucky there is a limit…” situations.

As I occasionally play from my phone, I admit I am not sure how I’d manage a bigger hand on mobile devices. :thinking:

Asking to be 100% certain I understand this correctly: are you referring to Soul Pact & Magnetic minions not being counted if you play them as enchantments (thus played on the left of an existing suitable minion)?

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Hm. Does that happen to also be the case with Millicent’s passive, where you give summoned mechs +2 attack, thus basically losing the passive bonus if you magnetize?

Yes. Yesterday had 2 games playing Mechas and having active Soul Pact. And noticed this that when I play Magnet as an enchantment on another Mech, it does not proc the quest effect. If I play them as a Minion, it does proc normaly.

Oh, it’s been quite some time since I last got offered Millicent, that I started thinking if she was removed from the hero pool, without me noticing…