Battlegrounds main problem

im not even talking about the imbalance between tribes,hp´s and shop rng
( yes i know how crazy it is)
the main problem is still the same old thing, the damage calculation is a big fat fail!
there was tons of complains about this back in the days, then you made the 15 damage cap which made it slightly better,but never really fixed the problem…

almost in every game theres somebody dealing 10dmg or even more on turn 4 already, turn 5-6 sometimes 15dmg.
this is just too much there is no way to avoid this.
you need to change the damage cap!
instead of starting with 15 you could just start it with 3 and increase it like every 2-3 turns

and its a bad mechanic minions dealing damage equal to its tier, should be limited to your own tier!
if there is a brann playing on tavern1 its just dumb to take 5dmg from his brann, same with galakrond with a t6 on board while playing on t2

Nah, it will be even worse, T6 rushers will jut pummel the lobby.

The system now is ok, but trinkets broke it a bit as it is extreemly easy to have lots of T6-T7 minions very early.

What will be nice is to lower the dmg cap to 10 when 4+ players are still alive

10 dmg is still too much on like turn4 its 33% of your health without armor
if that happens youre already in such a bad position ,
in worst case its possible to take 5dmg on turn1 and 6dmg on turn2 if you fight heros like teron or n’zhoth
there is no point getting punished that much in this turns…
if you have a great early game hp like xyrella, rat king and stuff like that you can have 7minions on turn 4, sometimes even 1 more on hand.
with other heros and bad shop rng you will have 4 minions on turn4 or less if you rush to t3.
there is just nothing you could do against it if you fight a highroller while you have to deal with average shops youre just getting smashed

Problem with less damage is it will force players to pick heroes with high armor, and not to mention Patchboy who will become the top pick.

If you have a lot of life and the damage is reduced then you can simply out last other players.

Blizzard will have to work on balancing the tavern i.e. players who have T6 before Lesser Trinket, golden this, golden that etc etc.

ive said for ages the dmg cap is to high in duo’s your team can be out in 4 losses if you get bad luck, dropping the damage to hero level would give you some chance to recover/change your luck so to speak or at the very least not counting a minnions level only how many survive at 1 extra so most you can be hit for is 6+7

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if the damage cap was just 6-7 you would play the game for 2 hours but i know what you mean