You keep rolling if you kept highrolling you wouldnt be making that post.
Oh well, i guess some people now will realise what:
People ranting that game is p2w
People lacking skill to play ladder and constantly ranting about it
Devs listnening to those people
all the above require some basic thinking, sure its not rocket science but it doesnt have to be either way. Its just a game at the end of the day. I agree that sometimes bad RNG happens, however picking a strong Hero, like Millhouse, Curator or Mukla can carry you to 4th place even with bad luck.
" I agree that sometimes bad RNG happens, however picking a strong Hero, like Millhouse, Curator or Mukla can carry you to 4th place even with bad luck "
Getting a hero isâŚ? âdrumrollâ RNG! Youre really not saying anything new here.
If 8 players with all the same grasp of basic math play against each other, its all RNG based.
Dear me, what a pointless thread. ALL games have an element of RNG.
Even TetrisâŚwaiting for that block, damn it, another L shape, screw you Tetris RNG!
Honestly, some players are simply whiners and just want easy wins. Play the game (thats in beta) as it is or shift off to TeamFight Tactics (thats RNG) or some other game instead of crying for nothing.
The problem really isnât that thereâs RNG, but that there is a LOT involved in the wrong place.
I mean, I have played over a 100 matches by this point and most often times, if I just wopuld have attacked anything else, but the thing I attackedâŚ
Positioning can be difficult as well, because RNG hurts you regardless of what order you put your stuff down inâŚ
I have played Jaraxxus 4 times, out of all the 4 times I got 1 mech heavy and 3 murlock heavy pool the ENTIRE game. My first demon was usually the amalgam in 4th round or so.
I have played a dozen or so matches just to see if you can get away with a mixed set instead of type sets and itâs impossibleâŚ
There is just TOO MUCH RNG in all the wrong places. If we could choose our heroes⌠or have optimised attack sequences, where the target isnât random, so my 44/44 pet doesnât die to a poison murlock with 1/2 health while the microbots watch, would be less annoying and more actual strategy basedâŚ
I guess, game length is an aspect⌠if either is implemented, the lenght of matches could increase by a lot! Still. This can be very annoying.
Actually there is a lot of skill involved and it revolves around countering your opponent, remembering their board set up and adjusting yours accordingly. Every minion you buy and get rid of can be the difference between winning and losing, upgrading the tavern at the right time, placing minions in the correct order etc
Yes it is very RNG orientated but thereâs a reason there are players who are low rated and then those who are high rated, if it was just RNG then these players who continously win or finish top 3 must be extremely lucky right? Over 200+ games? Nah donât think so⌠Itâs very skill dependant and tactical. The level of skill helps offset the RNG so players who are claiming its just a lottery are clearly just bad at it and a bit bitter.
I am not the best player at all and I wouldnât go as far as to say I am really good at it, however core aspects of âusing skillâ depend on the RNG first. You canât control what you get in the first 3 rounds and canât control if another player already took the best synergies out of the pool. Changing type midway is also not really an option.
Perfect examples are my Jaraxxus games. Still not saying Iâm great, but it canât be just me that until 4th or 5th round the only demon I get in the pool is a single amalgam. According to another forum post, there should be a lot more of the low lvl mobs in the pool, so even if 2 other players in the BG fish them, I still should have something pop up.
Again, Iâm talking rounds, not tavern refreshes even.
So you can tell me there is a lot of skill involved, but the skill is mostly trrying to build the most epic murlock or beast deck as JaraxxusâŚ
Yeah I get that RNG plays a part in the game but even with a poor start with the right decisions you can still make top 4. Even with terrible luck that will balance out the more games you play; itâs variance. Which means that yes, you can have terrible luck in some games and are destined to lose those games but in the long run if you are making the correct decisions then it will pay off and youâll have a higher win ratio then someone that just puts everything down to RNG and calls the mode garbage.
Also part of the skill aspect of the game is knowing when to change plan, if you wanted to go demon but all youâve been offered is beasts then the sooner you transition the better you will do, if your stubborn and are spamming tavern refresh for a few rounds early on looking for something in particular then you will lose regardless because you fell behind too much.
If you like playing Jara and go for an epic Murloc deck often then can I suggest you try Shudderwock and go Murlocs, itâs a lot of fun and he synergies really well with Murlocs. As you probably know you donât need high attack with Murlocs your only really after extremely high health and poisonous which isnât hard to achieve when you use Coldlight Seer in combination with Shudders power or use Primalfin lookout with it for extreme value often getting more seers, lookouts, amalgam or battle cry poisonous murloc.
A lot of people try to go Pogo hopper with Shudder but he truly shines with Murlocs and is a lot more consistant.
If you get a megasaur then the game is pretty much won at that point.
this is the area where skill is most obvious. youâre right with that quote of course, but the story doesnât end there.
despite these limitations, that you canât choose where to start and that you canât control otherâs influence on yourself, top players make it to the top of the leaderboards. for example tidesoftime, who is 2nd on NA now and a while ago was 1st and simultaneously top 5 I believe in EU.
this isnât a product of a random lottery (not saying that you claimed that, just in general). itâs a product of the skill of making the best out of non-optimal preconditions. itâs much like poker. even the best players donât win every hand. success shows only long-term, when they maximize the extent of their wins and minimize the extent of their inevitable losses.
and this is what the top players in BG do. some have a list of their results on their stream and they do get 7th places in there for example. the difference between them and say me is that they finish in the top 3 much more often than I do (and against better players no less) and finish in the bottom 3 places much more rarely than I do. and as time passes, the likelihood of this being just random luck decreases more and more.
tldr: itâs the same like with anything that incorporates both randomness and skill: the influence of randomness on the result is highest if you look at only 1 event and then decreases with the number of events. with skill itâs the other way around. its influence on the result is lowest if you look at only 1 event and increases with the number of events.
so for an infinite number of events, randomness doesnât matter much if at all and the closer you come to infinity (= the more events you play), the less randomness will influence your overall results.
I have to admit, Iâm an âall inâ sort of player, so I get very disheartened when I only end up being in the top 4.
So overall I have been climbing.
My frustration really is that when you know you really have an epic combo set up, you win every time without question, but the very last match RNG puts you in second place⌠just because attack sequence.
I really enjoy this game mode and mechanic otherwise.
Ofc i try to win and i had a few allready (mrgl) but as long theres a plus in the front im ok with it.
Anyway i feel you with the rng but i have to admit i had it the other way around as well.
For example winning because in the last round (and i would have died for sure) i got a gentle megasaur which gives my murlocs devineshield so they survive a turn and dont loose to the deathrattle stuff
you shouldnât only concentrate on the times you lose because of RNG. randomness doesnât only work against a player, but for him as well.
if youâre not aware of the wins you got âjust because attack sequenceâ, then youâre not looking at the whole picture.
if you are aware of them, then it means that you accept the positive results from RNG, but not the negative ones. this surely is somewhat of a human flaw, but since it frustrates you, I think itâs a good idea to start working on.
in the end, we are playing an auto(matic)-battler here. all this randomness is part of the genre.
to put this in perspective: if someone came to a chess club and said âoh this is boring. canât we just mix all the pieces in a bag and draw them randomly? it would be so much more fun if I could start with 5 queens sometimes!â.
Iâm sure that dude would be told to go play hearthstone (among other things ). and theyâd be right, at least in my opinion. because if someone is unhappy with the fundamentals of a game, itâs not the gameâs duty to change something, itâs the playerâs.
[I donât know how text conveys my intention here, but it is not to bash on you mate ]
Skill to me as a real gamer been playing hundreds of games since I was a kid both real life n the gaming world. Technically skill is with us everywhere in every game.
But its not the skill I mean, these top hs players arenât actually skilled, they make their own deck with creativity ye, hope for a good draw for the plan they have, knowing what their opponent have or can have, knowing positions of minions isnt really a skill tbh more of muscle memory, skill for real gamers is something a player does that many other players canât do or as much.
Anyone saying heartstone is skill based or even close to it is sailing on the moon, then remembering our loggin to our account makes all of us skilled? Cause we do it everyday rightâŚnoâŚnoâŚjust no.
These top players who get season high everytime, have experience and knowlage how it works and have money to buy packs lol⌠really tho as I said in the beginning yes there is lil bit of skill in hs, verry little.
Having a large collection, a bit of knowlage n experience and patience thats it for you to grind ur way to the top, anyone can do it. Not everyone can hit a red dot 10 out of 10 times.