Blackwater Behemoth vs. Miracle Growth

So: we have a 8/10 “Legendary” that forces a minion to attack it at the end of the turn

VS.

a potential 10/10 normal (!!!) card, that has TAUNT and draws 3 cards.

Tell me oh dear developers, since when is that fair???

Remove the taunt, make it “Draw 1 card” and leave it at 7 mana. Or “Draw 2 cards” and put it at 8. But the taunt has to go…
And make the Priest card at least a 10/10, if not 12/12. IT’S a legendary!!!

My … 2 cents?!

Complaining 1 day before it’s nerfed is just weird, especially as that deck is getting a massive nerf due to the dragon change.

On its own i don’t actually mind the card but do find the way it combos with earthen scales to be disgusting.

The deck is uber trash at this point…Crafted the cards for it 2 days before the nerf, and now I am stuck with a sh@t deck that only draws and get’s mana crystals. By the time I have 8 mana crystals to actually play something I am dead. Cannot even get my dust back since they nerfed strategically.

I knew about the nerfs 4 days ago. If you’re gona craft one of the very top decks right before nerfs are due (e.g. a few weeks after any expansion launch is a gimme), it’s a good idea to wait and see what they are.