T.N.T. wins the matches with a double battlecray in every game. By dominating with , it prevents the control characters from holding on to the game.
Yes, but at the same time in order to get to double battlecry you need to be in late game and get your brann in time. Most of the time you don’t get there seeing that out of 15 games I was matched against 12 hunter (that did not receive any relevant nerfs to their cards) and I was playing different decks and still could not make it past turn 6 because I did not either draw the removal or he had too many minions because of his 1 mana Awakening Tremors, 2 mana Observer of Myths and 2 mana Patchwork Pals. Also, I have not included the very mana balanced R.C. Rampage and Saddle Up! (who has no reason of being a 3 mana cost card).
Also, I won’t get of DH and DK, that can still win the game (easily) against warrior if they get either their shopper early (for DH) and plagues (for DK).
The only concern with the devs stands with the fact that out of 11 classes in the game there is always the need to make 3-4 classes overpowered while the rest see no play or when they are played they are used by people who either reached their desired rank or try something else after being over burned by meta slaves.
I must have the worst luck in the world then because just about every Warrior I encounter has no issue playing Brann early game followed by Zilliax followed by Reno.
Hunter can be annoying but the bane of my existence at the moment is Mage. It’s an absolutely disgusting playstyle that does nothing but wait until Sif is drawn on turn 7 and then BOOM! it’s game over for the opponent.
Dirty Rat reporting for duty! It’s best against Warriors and Mages.
I win 1/10 games against warriors (rainbow DK) where games often go far into lategame, some games taking 35-45 minutes (45!!!) and several turns past fatigue.
Warriors have unlimited boardwipes, being able to cast Brawl alone at least 3 times throughout the game, not to mention “gain x armour and deal dmg to all minions”, or “gain armour and then deal 5 + 5 dmg to enemy minions”, or “deal 1 dmg 3 times to all minions”.
the issue is not just that boomboss will remove 12 cards (more than 1/3 of your deck, especially cards you save for lategame that will usually be extremely important) but that warriors on top of that have 50 different replies to anything you can do. And once you have only done like 80 dmg to their face throughout the game they can play Zil’ax (with brann that’s 3 6/5 divine shield rushers) and heal up at least 18 hp instantly, and more the next turn, and if you kill those off (if boomboss did not remove at least 1 boardwipe when he took 12 of your cards away…) he can just play inventor boom, who with brann will create 4 of those 6/5 divine shield rushers, who instantly attack 4 targets before they can use their rush attacks. That’s 48 healing in a single turn, not to mention 24 + 24 dmg. And if you STILL have a board wipe PAST that despite having MORE THAN A THIRD of your deck removed from the game, he will simply reno and gain value until he wins the game automatically, sometimes to fatigue damage.
Hunter is equally un-fun, games are always over 6-9 turns into the game regardless of if you draw perfect early game and removal and clear out 4 entire boardwipes against them.
What a fun state of the game, when 75% of the games are either Hunter games that are over in 7 turns, or Warrior games that last 10 turns past fatigue, huh?
I’m confused by what you mean with “if they get their plagues”. With MAXIMUM luck, assuming you drew Helya (and she wasn’t removed by Dirty Rat or Boomboss) and actually managed to play her prior to having to use any plague cards, what does that change?
Congratulations, you gained a 2/2 that will just get brawled (by the 5 unique brawls usable in a “no duplicates” deck), or boardcleared by the 19 different boardclears.
Congratulations, you increased the card cost by (1). Now that Zilliax costs 10 instead of 9 mana, whoa! Instead of healing 18 hp and adding 2 armor he was only able to heal for 18 hp (and still has 3 6/5 lifesteal taunts on the board). Alternatively, now Reno who is completely unaffected by anything entering your deck anymore cost 10 instead of 9, which literally changes nothing whatsoever in the game.
Congratulations, you dealt TWO damage and healed 2 hp. Revolutionary difference against the skyskraper high pile of armor.
The highest amount of plagues I had in an enemy deck very lategame was perhaps 13-15, and even if you draw all of those in a row (without having killed me with infinite minions and removal (literal card, board and deck removal in Boomboss’ case) you’ll probably still have armor to keep you afloat. And then you can just play Inventor Boom to get another fifty Zillax on the board that instantly attack for 24 damage and heal you for as much, before you have 4 6/5 lifesteal taunts on the board, some of which might have divine shield if they hit face directly.
There is literally no countering warriors.
The best thing about Dirty Rat is that they only have 25 other game-winning battlecries in the deck…
And even if you do Dirty Rat the right one, the enemy got a free 7/7 on the board - no matter what happens, warrior always wins.
Literally the only situation where you can win over a warrior is if you can deal 30 dmg in a single turn (or 60 dmg in a single turn, if you couldn’t constantly keep up with gaining 6-12 armor every single turn of the game!), that requires no preparation on your board during previous turns as they will just Reno everything away (and gain armor on top of that), a card that brilliantly can’t even be countered anymore by putting cards in their deck.
And fortunately, during the 65 gained armor of the game he only excavated 19 times (thanks to excavating twice due to Brann), so he got Azurite Cow, and could pay 4 mana to get 4 Ragnaros on the board. Good luck having a board, hp, or even a deck after boomboss removes 12-18 cards!
There is literally no countering warriors.
Well, I did get to Diamond 10 with Highlander Death Knight, and I’d been facing plenty of Warriors.
It’s surprising that I haven’t seen any Demon Hunters in quite a while.
warrior soundz like its a sik class blud gonna start playing it any deck recommendations???
I have spent a good 3 non-stop days PERFECTING a DK deck to specifically counter warriors, and by the grace of The Light it’s WORKING.
I’m too bad of a person to post it here, lest the w*rrior players get wind of it and learn how to counter it, but I’d be happy to DM it to you or whatever.
Thank you, but no need. I’m handling them with the deck I have.
Yes, the same happens to me… when I see Brann… I can concede rightaway because stupid TNT will destroy my deck anyway… combined by insane amount of armor building, Reno and endless board clears… Warrior became a sick joke. It is really shame the developer team has no managment who can block these ideas in the phase of planning… No need to create such OP cards and mechanics… Reno, Yogy, Reshka, Wheel of Death, OTK, Brann, Odyn, Boomboss, Symphony of Sins… There are enough board clears in the game and discoveries to get even more then should… no need for such board removers and deck destroyers at all… Don’t create such cards and there will be no such problem! It is obvious these developers are not learning from their mistakes… I can’t believe none of them can remember how unbalanced the game became when neutral Brann was in the core set… it was an instant lose for the opponent mostly… and they did it again… Who the hell believed it will be a good idea to create such card for any of the classes again? Totally failed… and everyone who let this happen… because I am sure it wan’t just only one person who let this garbage reborn… The game should be based on strategy… and not over power…
Yes it is a good idea, but can’t be used in any deck unfortunately… I made it to D5 in 4 days so I am proud for my not meta deck again… but can’t make it to Legend until this trash warrior design is alive and half of matches are them… If I can build a board against them in early game… I can win… if not… or Brann shows up… it is over… and this is just unfair, frustrating.
Legend is very difficult to make without an overtuned meta deck. It has been true of every season of the game, even as far as Classic. Remember Handlock, Miracle Rogue, Control Warrior, Token Druid?
It’s even hard with a meta deck, because the progression is too slow from D5 onward.
If you want to reach Legend, never switch the deck you’re playing.Play the deck you’re most comfortable with. Persevere until you make it.
The last time I reached Legend was with Jade Rogue in one of the last Twists.
Honestly play rogue, demon hunter or death knight and shuffle cards into the deck. There is no steam cleaner. With Demon Hunter go full aggro most warrior decks don’t have early game.
Plagues no longer hinder Warrior from playing Brann, though. The Highlander cards have changed. But yea, plagues are still good otherwise. Especially if you manage to play Helya.
You haven’t had fun until you met someone playing Brann, then Boomboss, then Zola (create, with brann TWO copies of a minion in your hand), then boomboss, then boomboss, and had literally your entire deck destroyed in two turns.
Damn, if only I had played around that ???
Yes, I did… unfortunately… trash design… incompetent developers are behind the game now… that is obvious…
no it doesnt. end of discussion.
yes, it is not win it in 1% of matches… yeah… good rate… I have faced a lot and about 1/100 matches I could win when 6 x TNT went into my deck… so don’t be stupid and stop trolling here kid… it is OP… not to mention tons of armor build which should be also decrased hard and board clears… it is a joke…