Brawl card was reworked

I am pretty sure warrior Brawl card has been reworked. Now it has higher chance to leave a strongest enemy minion alive. I get it, it was made to lower the warrior winrate without changing any card texts and give players no bonus dust. But what i don’t get is why blizzard didn’t announce it?

Did anyone else notice any changes in brawl mechanics recently?

I’m very interested in seeing the statistical evidence backing up this claim.

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In fact that’s from my own experience, I’m a long time CW player. but you can see that winrate of brawl went down drammaticaly at the beggining of april. Look at the card stats on hsreplay for example.

Why do you assume that your personal experience is representative for everyone? Have you thought about whether the number of games that you played since the alleged change to brawl is a large enough sample size?

In other words: why are you so sure it’s not just a coincidence?

You can also see that the deck winrate with brawl spiked massively on april 9th (Rise of Shadows release) and it took 4 days to get back to its usual win rate level of 54-56%, at which it has stayed til today.

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why are you so sure it’s not just a coincidence

That’s the easiest way to go, to think of it as a coincidence. But when you’ve played CW for four years, you can just feel that something goes wrong. I didn’t create this topic being salty of couple of bad brawl outcomes and losing ranks, as it may look so. This happens quite often so I decided to ask community if someone feels the same way.

Not quite. You stated that it was changed. You didn’t ask our feelings about Brawl.

Also, why are you certain the change is in Brawl? Couldn’t it just be that there are some decks in the meta right now that have higher chances of getting a good Brawl outcome? I’m thinking of Darkest Hour in Wild and the continued support for Big Priest/Resurrect Priest. Not to mention Khadgar and his army of copied Giants…

Doesn’t mean it’s the wrong way though.

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To begin with, and I’m sorry.
I just have to mock you, you’ve been smacking tank up until you left a real mark on your screen didn’t you?
And now if you’ll still read.

The winrate on HSReplay is due to tall boards being more popular now (6/6 Edwin, a 5/4 and a 3/3, warrior is taken at a very low hp and they have to use brawl as a deadly shot cause otherwise they just loose) due to decks having more refill options (Token Druid and Nomi Priest for example go straight through warrior’s removals)

Brawl went from 5 mana destroy 3 out of 4 3/3 wolves to 5 mana destroy one out of 3 3/3’s mostly. It’s worse cause it has less good targets.

Do we agree on that?

EDIT: BTW, if it’s true it will be confirmed by the community basically, more and more people will see that brawl is worse (6 totems and a sea giant and the sea giant lives, that’s something people would sure talk about) and will point out, then statistics will come from a higher number of people and then blizz will have to change it back and hope people forget or say it was done by mistake and they’re sorry. Don’t worry.

4 years ago there was no such thing as tank up. CW has always been a very hard deck to master, but very rewarding if you do so, it was more about spending and keeping your limited resources wisely. Just few of the last expansions made CW more newbie-friendly deck to play as hearthstone is becoming more casual.

That’s the thing i’m talking about. That’s the outcome of most brawls i witness nowadays. I wouldn’t mind even if it was written on card “leave a strongest enemy minion on board”. I just want for blizzard to confirm it. Of course I may be just a bit out of luck what so ever, but I doubt it.

To be honest, I just think this is one of those situations where people remember the bad things that happen to them easier than the good things that happen to them which creates the illusion that only bad things are happening every time

Busted. Brawl keeps the particular warrior’s minion there 3 out of 4 times against my decks.

Example follows: I have my 4 minions on the board, he plays his 1 minion and that minion stays there really 3 out of 4 times. I expect something fishy going on in there, like the RNG prefers the latest addition to the board or something.

The Grand Tournament disagrees.

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I think brawl would be OK if warrior currently didn’t have so many other massive board clears like warpath, execute, shield slam, brawl, dynomatic, omega devastator and to top it off DR Broom with infinite value providing more of dynomatics and devastators while adding rush to all mechs making sure what ever you place on the board will be dealt with asap.

Curently Warrior is quite busted… but if warrior falls post nerfs, all other 60%+ winrate decks will take its place, this is quite unbalanced expansion overall…

Agree with this. I’ve noticed some real nonsense far too frequently where warriors’ single minion is winning brawls when I have a full board of minions. Didn’t think anything of it. Just assumed I’d been really unlucky recently but now you mention it, it’s happening far too often and the odds of it being a coincidence are silly high.

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I haven’t really encountered it, usually my minions win, but it was hard previously to play around 2 braws, now its far far worse, warriors have more removal than any other class has ever had…

It’s unbelievably naïve to claim your bad luck with rng is actually that a card has been changed behind scenes without telling the players.

Yes, it sucks when these things happen, but it is just bad luck. Admittedly I’ve noticed a lot of sucky rng things happening to me recently. When I mulligan cards and shuffle them back into my deck and get exactly the same card again a lot more often than should statistically happen. I tried a dragon mage deck yesterday, played 2 firetree witchdoctors and Kalecgos throughout the match and all three times I got to discover a spell 2 of the options were elemental evocation and ice barrier…and didn’t get a single choice to pick a damaging spell.

It’s unbelievably crap when these things happen but it is just bad luck

You know Razakus Priest?
That deck had literally an AoE every turn from turn 4 on, even worse, they could fully heal with some of the AoE’s and they could have a 0 mana heal 2 and their win condition card was an AoE in itself (Anduin)

I was so glad to see the back of Razakus, that deck was just ridiculous

Aye shotgun priest was quite a wonk as well, though back then there were allot of other impactful cards, currently we dont have cards with powerlevel that could actually deal with it. I mainly played exo mage, so 90% of cases I didnt really care about raza priest, they were most of the time too slow to build a board unless very lucky with draw.

You say that but raza priest didn’t need to build the board, it was very similar to exo mage, just stall the game out long enough till you’ve got raza anduin and a few radiant elementals and mind blasts and game over. It was almost an exodia deck itself

I have also noticed most of the time it is keeping the opponents highest minion alive. It can’t be just a coincidence when this has occurred the majority of times for me lately. Just a few days ago I had two brawls in my hand and used them close together. Again the opponents highest minion survived the brawl. It is now becoming predictable which minion will survive a brawl if the opponent has a very high cost minion on the board.