Let’s leave aside the fact that Brawliseum in and of itself is a lame cashgrab, basically arena… there’s actually no difference, so it’s LITERALLY arena…
But good job giving brawliseum right after the start of the new expansion. This guarantees that people (at least average players, who used their saved up gold to buy 30-60 packs) won’t be able to build a cohesive deck at all, and will inevitably be frustrated with the outcome.
I played 2 games, managed to win one and I’m done for the weekend but I mean… it would have been a much more fun experience to start the expansion with any other tavern brawl… like how about one where you have to build your deck and you get access to all the cards in the pool?
That would even make more sense from a marketing perspective tbh, rather than trying to coerce players to buy packs out of frustration…
I talked about this in posts I made on the day brawlisium was out, and yea I do agree that brawlisium is kinda boring but some people do enjoy it and you at least get more rewards than you usually do from brawl for free but yea it’s still not very interesting especially a “use standard cards” version.
However i will say I have had an ok time with 4 wins and I’ve bough only 2 packs with gold because I’m saving rest of gold for solo adventure and I managed to have a decent enough deck to get a few wins
Edit: actually I just realized as new expansion is out and old expansions rotated out brawlisium as a first brawl is horrible for new players and old returning players since they wouldn’t have had time to grind for the gold or have any of last year’s expansions cards to help out, for a team wanting the game to be new player friendly a brawlisium where you need to have cards for it is absolutely horrible for them
They always do that. What would make most sense for the players would be to give them a tavern brawl to try out some of the new cards. But they do the opposite to make people buy more packs.
Tavern Brawl is deliberately different each time. Some weeks they are fun for you. Other weeks they are fun for other players. Eventually we all get our share.
If you don’t like this week’s version, then just use the free ticket to create a deck, start and concede three matches (or just retire if that’s possible, never checked) or see how far you come by actually trying (I got to 1-3), and then collect the rewards. Whatever the rewards, they are always more than the standard TB reward of a single pack.
I get that complaining about Blizzard is a popular pastime, but I never understand how paople manage to deny so muhc reality in those complaints. You get a first run for free, and you are awarded with at least one pack and a small extra (with the potential for more). You are not forced to play more. How is that even close to “a cashgrab”?
A question for you, what would happen if there was no entrance fee for brawliseum.
Should there still be rewards ? , but then it is obvious that everyone will only play this weeks brawl and no other mode.
What if there where no rewards either, then whats the purpose of the brawl compared to standard mode ?
And its obvious that gold is not considered pay to play here, 150g is easy to come by and the amount of play time you would get from that 150g depends on your own skill and deck.
Fun non fact: more then 93% of the total homosapiens spend 2/3 of their communication time complaining about illegitimate complains.
But could be right here
If there was no entrance fee for brawliseum there wouldn’t be any rewards, yes. It’s not like the rewards make up for the entrance fee anyway. You need an average of 7 wins to get your gold back, while the average is just below 3.
The purpose of brawl is as an alternative fun arcade-mode, as exemplified by every single other brawl out there. It’s like Starcraft 2 arcade maps… you don’t gain ladder points but you have fun.
And the fact that you think gold is not considered p2p is … not great. There’s scientific studies that suggest that creating a non-irl currency in online games contributes to gambling addiction and further detracts the gamer from the reality that gold is actually obtained almost entirely irl money. You can earn it in-game by playing and questing, sure, but it will never be enough to play the game to even 10% of its potential. Not only that but the time-to-money ratio in Hearthstone is outstandingly poor, players just never put it into perspective. You can get 100g per day at most, let’s say you get a 100g quest every day too, so 200g. 2 packs of cards. you need 30 wins for this, so 60 games on average. 10 minutes per game on average? 600 minutes per day. 10 hours. for 200g. If you want 5000g, you’d have to play 250 hours. Or you can go to work for 3 hours, make 50 bucks and buy 5000g’s worth of packs.
And before you say it, yes, it’s fun to play. But it’s not fun to play as much as you would need to obtain a wide enough variety of decks for the game to stay fun. Besides, if you start without putting in any money, you’ll have to play the saaame deck over and over and over, and your winrate will be much lower than 50%, taking you even longer to get gold.
But there’s an escape! Blizzard has been merciful! You can play Tavern brawls, which mostly don’t depend on which cards you have available in your collection. BOOM BRAWLISEUM.
Was gonna post a source on virtual currency contributing to human disassociation between irl money and purchasing virtual goods but it won’t let me post links -.- it’s all on google.
I prefer to see it like if you don’t pay real money, you’re not the real customer, you are part of the product.
Edit: You can’t buy gold with money but everything you can buy with gold you can also buy with money. Meh, there’s barely a difference, there is still an equivalence between gold and cash.
Meh I used the additional gold I got to get 2 packs instead of 1, like you would from a normal brawl and then just let those that enjoy brawlism have at it. I’d rather play with my new cards than waste my time playing tavern brawl the day after the first expansion of the year launches.
I always hate when people bring up the 100g cap to try and show the monetary side of the game. The daily quests take little to no time and get you 50g per day. I typically do them on my break at work when there’s nothing else I would typically do. So I prefer to look at it as 50g for free per day. If you want anymore then I do agree, it starts to feel like “work”. It’s why I stopped grinding the arena, which although lets you get pretty much any card you could want, it’s also ridiculously time consuming.
This is not the first time a Brawliseum is run. It will not be the last time either.
Blizzard introduced Tavern Brawl in 2015. There is a brawl each week, and if I counted well, we had 8 weeks in that period where a brawliseum type of brawl was done (two times with high stakes high reward, four times standard brawliseum, one time wild, and one time miniature.
When Tavern Brawl was released, the pack reward for the first win was labeled temporary. That label was later removed and it is now permanent.
The weeks when a Brawliseum runs, the first run has always been free (except for the two high-stakes high-reward occurences). And the reward for that free run is always a pack and a bit more.
In most weeks, you get to play for free. You get a reward for the first win, after that you can play for free without getting more rewards.
In Brawliseum weeks (excluding the high stakes), you get to play one run for free, and you get an even better than normal reward. After that you can choose to pay for more runs (whcih then continue to pay rewards), or you can choose to not play anymore.
I’m pretty sure if the coffee shop in my town would put out a sign saying “first coffee or tea on the house”, they too would be accused of being a lame cashgrab because they don’t also give away the second coffee. Or because on Ssaturdays they offer free coffee only and no free tea.
The state of the world currently is that when you give people stuff, they are not grateful … and when you then give them something else they’ll not only still not be grateful for what you give, they’ll actaully scold you for no longer giving away what you gave before. The world is increasingly filled with entitled brats.
I’ll ignore your ad-hominem attack and instead ask you to clairify. Which game mode within Hearthstone exactly is “buy 1 get 1 free”?
This topic so far was about Brawliseum which is actually just “get 1 free without any obligation to buy”.
It’s not an attack, you used “denying reality”, I used “delusion”, synonyms basically.
And I wasn’t talking about Hearthstone, just about marketing strategies in general. You illustrated it quite well to be honest with your example of the coffee shop. First one free, they wouldn’t do that because they love giving away free coffee… No, it’s obviously a strategy to get the customers in the shop, so they can then spend more.
I’m not making a judgement call here, it’s a good strategy.
But as Serafym said, changing a normally fun free mode into a marketing strategy, right after an expansion (again, it’s smart thinking on their behalf), is obviously a cash grab. Again, no judgement, but please, some of you have to stop denying.
it’s not free buddy, that’s ridiculous. Blizzard’s marketing department went over various financial as well as social statistics and concluded that an extra free pack a week would incentivise more people to play. They felt it was a necessity to offer you this virtual service in return for your loyalty.
With that out of the way, you get a free pack a week anyway, this discussion doesn’t touch on that subject at all. It approaches the idea that putting a brawliseum RIGHT after a new set of cards has come out is a d–k move.
On some level, hearthstone is not really p2w, in the sense that you can do quests over and over, buy packs, get 1-2 legendaries and build a decent deck around them, then play with it. But it has never felt more p2w than in the first brawliseum after the release of a new expansion, where me and my 40 packs of new cards (aka 2 legendaries and 5 epics) are pitted against fully fledged, synergistic netdecks (after the first 2-3 wins at least).
Just to clarify, did you think blizzards purpose with this brawl is to draw the remaining gold from people’s accounts so they get incentived by buying more packs since they spend their gold on this brawl wich is 150g?
I think when people decide to play this brawl they never considered buying 1 more pack or skipping the brawl in the first place, from my perspective the odds of this so called marketing tactic is slim to none.
I think this whole marketing conspiracy on a bloody brawl is within human nature itself , people feel and think these ways as long as history has written itself.