Please, nerf cards sinstone graveyard, sire denathrius, insatiable devourer, broken creature stats and usage effects
Denathrius is a very fun card to play…when it’s not on a druid’s hands with endless rush clean spam and endless infusing. It’s not the card by itself it’s the combination of druid’s spam and how easily he can counter everything until he one shoot.
Only imp locks can manage to win them against.
Not fun at all… That’s exactly the type of card sucking all the fun out of this once upon a time strategy card game. Shaman also have the right tools to gain an absurd advantage of Sire, mages, not just Druids
the problem is druid can do anything with 20 manas the nerf is guff 20 manas no have sense for him, change the power giving manas and max 12 cristals, 12 cristals max, draw and other thing if you want but 20 manas is excesive and with dont changes nothing.
Please tell me a good reason why you brought this card ( Sire Denarthrius ) to arena?
In every single game if this card exists in someone’s hand and even if the other player is far ahead, when is played the game instantly ends in favour of the owner of this card. From full health and almost full board, even if they survive the blast the game is almost over with no board at all and a pitiful remaining health, trying to stay alive for one more turn. In every game I faced that card is gg immediately. Please don’t ruin the game with more broken imbalanced cards…