Spell Mages are broken in duels. Unfortunately I didn’t capture it in deck tracker but if devs could kindly review my most recent duels game whereby I was druid against mage, you will see that a completely interactive board state occurred for me whereby a mage was able to lock my big minions down for an absolutely absurd amount of turns, eventually winning the game through RNG discovers and never going into fatigue because of the spell that discovers and destroys their deck. I don’t mind a level of RNG in the game, nor do I mind spell mage as an archetype, but if anyone is able to review this game, they will clearly see this is not what is intended to happen in any game and I should have won. The length to which the mage was able to render my board pointless is not fun for anyone. It gave me nothing do for well over 6 turns just hoping my opponent would not discover freezes or devolving, which they repeatedly did.
cards that give both players draw cards or opponent draws a card can do nicely on that mage