lay down the law does nothing. https://hsreplay.net/replay/dkR8BS2CW77CDMdXTC9oJQ
context the card does set a minion attack and health to 1 , and if played in quickdraw it does do 1 dmg too to that minion.
now however it keep setting DK zergs minions to 5/5 and does 1 dmg only.
so the card is no longer board clearer and its a trap.
wanted or unwatend bug. this need to be fixed.
I think you misunderstood what happened. There is no bug here, just an interaction that I assume you haven’t seen before.
Your opponent had permanent +X/+X Zerg buffs in play from the “Infestor” minion; in this case +4/+4. The way this works is as follows:
Your opponents minion was at 8/2 stats.
“Lay Down the Law” reduces the minions stats to 1/1.
Before the damage effect happens, the continuous +4/+4 buff is reapplied - the minion becomes a 5/5.
The damage effect is applied, doing 1 damage, bringing the minion to 5/4.
It has always worked this way with continuous buffs and similar effects.
Imagine having something like a “Warhorse Trainer” (+2 Attack to Silver Hand Recruits) in play. While in play, the attack of Silver Hand Recruits can never be anything less than 3, even if you use a card that would reduce it, because the effect is reapplied immediately.
indeed i haven’t seen this interaction before. however the issue remains.
when a card says set xx to 1-1. and it does not , thats a trap.
unless they add to it (none pre- buffed minionens) whichs not the purpose of the entire card.
This is not a new thing, Priest minion, Astral Automaton works the same way. And there were other cards which did the same. You can’t reduce the minions health to 1 because they get a nonstop buff.