If you gain more cards to your hand from start of the turn effects and/or end of the turn effects they should go in ti a queue like spellcrafts do.
Theres nothing more annoying when you are suppose to get very important cards like golden arrows or other valuable items from anomaly or discoverty from effects etc.
So like i said it would be huge QoL effect if cards you would gain from effects would go to queue like spellcrafts do if you happen to have 10 cards in your hand when you are suppose to get those card.
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I would love this, though I am not sure if the engine can handle the end of turn thing - I don’t think it specifically might be even possible.
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Im not really sure how the backend engine stuff and all that works but like i said there’s already a feature, spellcrafts from nagas, that does this? is it somehow different when you get non. spellcraft cards?
Those are more of a Start of Turn thing. What I mean is that the game might not know how to handle a queue of cards after your turn ends.
So are the very important cards you get from some of the anomalies like golden arrow i mentioned
Its super annoying that the game actually gives you the spellcrafts before anomaly cards. i thought it would be otherway around just like how hero powers start of battle effects trigger before any minions start of the battle effects.
Players would end up with 50+ Blood gems, magnetics etc. per combat. GG. Turns will end up taking 10 minutes. GG.
I don’t play BG due to I don’t have the time for it. Anyway if you mean that thought for BG then I totally agree with ElderNoob, but if you mean for that outside of BG then I’ll say 4 things about that.
#1 why are you even playing a card based game since burn/discard the card draw when hand is full is in any card game (that doesn’t use standard Clubs, Spades, Diamonds and Hearts card deck or UNO)
#2 Blizzard had to speed up card animations many times due to people using the animations to skip their opponent’s turn and each time they saw active players drop alot due to that to the point it was easy to find match against bots instead of players.
#3 as BrotherRoga said spellcraft cards are a Start of Turn things due to you need another card out with the active effect spellcraft out for it to work with the cards it say.
#4 lower the amount of high cost cards will help alot and planning ahead (for exemple trying to have at most 8 card in hand at the end of your turn in case opponent makes you draw a card)
Well at least cards from anomalies quests etc. (like golden arrow i mentioned) should spawn BEFORE spellcrafts. like i said i have lost important cards because spellcrafts fill my hand at start of the turn then every other non-spellcraft card i was suppose to get just vanish.