Hi. When a druid has completed his quest, and both effects from “choose one” cards, is there a specific order for the effects to occur?
When wrath is used, it deals 3 damage and then 1 + draw (the same order as on the card)
When crystal power is played (lets say on a enemy minion) it does 2 dmg and the heals it for 5, but if the minion is killed from the first 2 dmg, then the healing is ignored… Shouldn’t the minion become healed or is it dead as soon as it hits 0 health?
Cenarius: Give your minions +2/+2 or summon two 2/2 with taunts. Should the order then be: buff your own minions with +2/+2 and summon two 2/2 with taunts? But when you play it, the two summoned with taunts becomes 4/4 (with taunt)…
They seem to have chosen the logical order for each card, but I do agree that it’s confusing that it’s not the order that they’re printed on the cards.
I also wasn’t sure how crystal power would work…I mean I immediately cut it after the first game I played where I fill my deck with Quest + the 27 choose cards I owned + BEES!!!.
But as it stands you just have to learn the order, which like I say does at least seem to be consistently the logical order as they all go: summon minions > buff.
Plus you have silence > 2 damage.
The “get both” effect is not new, it was first seen in Fandral Staghelm.
Blizzard back then announced that they made sure that in all cases the optimal effect for the player would ensue, and if there’s no difference then it follows the order of the text on the card.
So for Cenarius, summoning then buffing is better. So that’s the order.
For Wrath, there really is no difference, so it follow text order.
Crystal Power is a weird Choose One card. Based on the rules above it is hard to determine the best order. Heal then damage would always leave the minion damaged. Damage then heal can kill it before healing.
They could have chose to damage then heal, and even heal when damage brings it to (below) zero. But they didn’t.
I think all other cards can be predicted using the base rules outlined above (best effect, if no difference then printed order). But I will admit that I have not checked all of them yet.
blizzard did not think through wrath ordering hard enough cause although in most scenarios wrath ordering doesn’t matter, in some scenarios it does matter because devine shield exists. In the game right now one of the bigest ways this matters is wrath not being able to kill zilliac (witch is a huge deal)
Damage can work exessively. Healling does not (Quest Priest for example). Healling effects works like this, "damage occurs, healling checks if HP is >= 1 then proceeds to the healling effect. If the target is =< 0 then the healling effect is canceled.
As Ixnay already said, i’m also confused because it should work with the printed card order like pretty much every other card does.
If I recall correctly, there has been some official wording on this when Fandral Staghelm was announced. My recollection is that the order will give the most beneficial effect, or card order when there is no difference; but also that the order is hardcoded (so it won’t respond to board states that make a normally best order suddenly the worst).