Deck of Lunacy nerf isn't enough!

I will be back here when you all start moaning about Deck Of Lunacy still being op after the craap nerf. The card is too op. Play it on turn 4… win the game. Play it on turn 4, swing the game.

It should have been. 2/3 Mana - transform the next 3/5 spells you draw into ones that cost 3 more (they keep there original cost). I have played 4 Mages today, no matter when they played DOL they would swing the game in a couple turns and absolutely dominate the game. You will see after the nerf, i will guarantee it.

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Tagging for a refund on that guarantee.

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I have the card but have not used it in a deck yet but I always find it
strange that people want to nerf instead of just using it themselves.
I mean, we all have access to the same cards right.
If it is so good just craft it and use it. :thinking:

I find it strange that the entire player base of Hearthstone are NPC’s. I’ve been playing since 2014, i have never ever netdecked once, it would be an insult to my brain. why would i want to not play a game by letting the deck play for me?. I am not an NPC, it’s like i really am playing against npcs though. in the past 4ish years i don’t think i have played against a single original deck!, that’s crazy!. I have always got into the highest ranks without any need to netdeck, so why does the entire player base have to netdeck?. I could as you encourage, craft a deck where i have to put zero thought into it and just like a vegetable read the special needs instructions on how to play a certain netdeck like netdeckers do, but i like to build and create my own decks and play, not be carried by a special needs deck that has stabilizers.

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Build your own version around that card instead of worrying about how other people play.

I personally think the archetype is more consistent without it. It’s basically a Burn Mage with a lot of draw. The only thing that is going to change is the big swings because a “turn 4 do nothing” is asking to lose the game.

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I play on wild ranked and reached P5. I play deck of lunacy no minion mage and I never faced any other lunacy mages. I have lots of defeats, so many different classes and builds.

I am struggling now to advance more, no more star bonuses! Deck of lunacy does not seem OP for me, paladin with secrets is much tougher opponent.

That’s a tough deck to pilot in Wild (I’m P3 atm). Have you tried the new combo mage builds that use Refreshing Spring Water, Runed Orb and Incanter’s Flow? Those have been giving my Warlock a tough fight.

Top D6 nearly into d5 and then non stop just played against mage and every single one of them had deck of lunacy ready for play turn 2! How is that possible ? Is deck of lunacy “start the game in hand?” And how comes if I ever try that deck that text seems to disappear and I never draw it…

And then if it wasn’t mage it was paladin… what a total joke… went all the way back to bottom D8… I don’t think it’s fair to ever lose that many stars based on total bs fake rng.

blizzard you owe me compensation for that total waste of time and mental damage! Drop me a message we can discuss the conditions of the compensation. Thanks

I never mentioned netdecking… :sweat_smile:
I dont do it myself since 2015 when I started I only kept golden cards until the collection achievements came out… Now I just collect for every class instead of just Golden Hunter.
Hearthstone can be a real bad experience if you just use one class.

Some people don’t enjoy deck building, so would rather find a deck they enjoy playing rather than slowly iterating until it’s optimized.

As a deck builder, you come up with an idea, then iterate to optimisation and end up with a net deck as well, even if you don’t copy a list (assuming you’re try harding).

I have zero problem with people net decking as I don’t want people wasting time doing something they don’t enjoy.

This is coming from a deck builder who doesn’t net deck, but my best example would be my control paladin I build on the launch of TGT. I targeted the aggro “who am I?” deck that everyone was playing (going 15-0 against it to reach legend). Two days later it appeared on the net deck list (few different cards). So at that point I’m playing a “net deck” regardless. As a deck builder, if you’re good enough, you end up in the same place anyway. (Unless you’re like me who plays well constructed jank at low levels and steals wins by knowing every card in my opponents deck, whilst they make fault assumptions about mine…especially when they BM “well played” only for me to ***** slap them :laughing:)

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Good points there.

I’d like to add that netdecking is one thing, but knowing how to play with the deck and knowith what opponents play is another important thing.

The thing is, I don’t think that they anticipated (or cared about) mage card draw options. The extra 2 mana tax doesn’t matter when you have a draw two refund 4 mana card. Not to mention incanters flow too.

So many ways to cheat mana

The main issue here is that they brought in the nerfs to change up the meta. DoL nerf is not enough and I am still playing against mages 80% of the time. The whole thing about using the card yourself is bs because it takes 0 skill and removes the fun/competitiveness of the game. Sure it can sometimes leave a mage unable to draw viable answers, but it’s impossible to play around because of the width and breadth of the RNG across all classes with that card.

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It’s been a few hours. Just wait for the wr on the deck to tank (the high roll on having DoL in your mulligan was so high when it was at 2 mana, that it can’t not fall). It’ll still be the most played mage deck as the other deck has been nuked (Jandice and the watchposts) and hero power mage isn’t a real thing.

How is it bs? It is not unstoppable…
I kick it in to touch 50% of the time and am also seeing more Warlock Tickatus.
Just build a counter deck if you encounter it so often.
The amount of twisters in these forums is unreal. Every expansion its nerf this, nerf that…
Or maybe just get better at the game.

I faced exactly 0 mages in Standard after the nerfs. No mages, no hunters, no paladins. Everything else showed up. I think mage is still viable but now people are adapting to the changes. Let’s see what happens in a few days.

Probably because the mages arent at bronze rank, most have been carried to legend with deck of luancy…

Fireball should not go Face!
Illidari Inquisitor should not go face!
Celestial Aligment should cost 10 mana!
Refreshin Spring Water should only refresh 1 mana or be a Priest card!
Mordresh Fire Eye should not damage face!
Northwatch Commander should cost 5 mana!
Libram spells should not cost less than 1 mana!
Tickatus should only remove top 5 spells or minions!
Lord Jaraxxus should be 15 health again!
Alextraza should not go face!
Felosophy should be a warlock card only!
Apexis Blast should not go face!
Secret Passage should cost 4 mana!
Carnival Clown should only summon 3 copies at max!
Wicked Stab should not go face!
Lighting Bolt should not go face!
Serpentshrine Portal shoud not go face!
Dunk Tank should not go face!
Self_sharpening Sword should be a 1/2 weapon!

Here i fixed some of the unfair cards, some of them i really love but they are unfair.

The game would be very boring and in less than a month subs drop, sometimes ideas seem good but in the long are bad.

Lunacy is a joke of poop now… it’s almost a tier 3 deck now… massive drop and the worst part is when the next expansion comes out lunacy is gonna be even worse a card!! The real problem was just slam and water! Drawing cards for 0 is top notch bs

Anyway The real problem has always been libs
I have no idea why they nerfed secrets instead of libs ?!

Those stupid spells should never cost 0 mana! Turn the hp of minions to 1? Followed by pen flinger? Yeah let’s nerf the sword…
the nerf to pen finger did nothing… he’s still removing entire boArds of minions for little to no mana. I would actually put him back to deal 1 damage even to face but at 2 mana… that means the most he could do per turn is 5 damage (considering all these stupid spells cost 0)

please nerf libs…