Can someone tell me what were supposed to do against a druid with Brann + Sire?
The only chance I have is to steal it but they’ll steal it right back.
Very depressing to play for 20+ minutes and you just know what will happen ><
It shows that they never have considered that this is possible.
It clearly indicates that the consequences are simply not considered, when they build the cards in combination with the old cards.
I agree that there is nothing more frustrating than getting sire against you after 20 min fighting
Couple of options depending on the class you play:
Mage: Objection prevents at least 1 of the battlecries if you know when they’ll do it. Or maybe even deny Denathrius entirely if you can bait out Brann earlier. If that is unavailable, Solid Alibi will save you in a pinch while you search for a Polymorph or a Life Sentence to remove the threat.
Rogue: Kidnap can deny 1 battlecry by stuffing Brann into a bag, plus take away some of the battlecry damage from your face.
Or maybe you would like to prevent that happening in the first place with some Savory Deviate Delight transforming the Denathrius into a Pirate/Stealth minion!
Or taking the Denathrius for yourself with a Parley or Pirate Admiral Hooktusk, before taking it back once they’ve used Theotar to grab it back by using your own Theotar.
Or transforming it with Cera’thine Fleetrunner once stolen to ruin the opponent’s plan before overwhelming the board with cheap stuff.
My point is, Rogue’s good at taking what isn’t theirs, making use of it is a good move.
Hunter: It’s not original, but it’s true; Face is the place. Denathrius needs a fair bit of minions to die before he becomes good, race him down or force him to use it early. Quest Hunter especially seems the kind of deck that might see some success. You might even want to give Wing Commander Ichman a shot if you want to try a Big Hunter list and filling a board with giant stuff to straight up tank the battlecries, though I won’t guarantee success.
Warrior: Controlling the board and amassing armor is the basic game plan here. Sure, you could try to rush him down with pirates or something but usually that requires controlling the board to a fair extent. Maybe you can get some lucky Cannoneer procs? I would try more of a control deck style though. Using Theotar with Brann might be a good choice to grab something useful, maybe even Wildheart Guff to prevent them using that combo entirely. Hell, if you feel you can squeeze it in, a Denathrius of your own might be able to keep you alive once their own peels your armor off like an orange.
Adding an edit here to supplement the Warrior suggestions with something new: Try the new 1-mana card that summons a minion from the opponent’s hand, Call To The Stand. It denies the battlecry from Denathrius and allows you to easily clear it with a followup card or trading. Have 2 copies and you could get Brann & Denathrius both done and dealt with.
Priest: “Hey, that is a nice infused Sire Denathrius you’ve got there - I got one just like it!”
Seriously though, Thief Priest, with slight luck and good usage of Identity Theft & other copy cards can field an army of Denathrius’ and discount them a ton with Mysterious Visitors. Or maybe you just wanna make sure he can’t steal his own back, copy some Theotars!
Alternatively you could try some Pelagos plays early on and put some real pressure on him before he even has time to play Wildheart Guff.
Druid:
Warlock: Immolate the Denathrius to remove it altogether. Use Altar of Fire too, maybe throw in the Quest package as well if you’re sure you can heal yourself enough. Or perhaps some imps will stick and you can make a monster minion to push face a lot while Tamsin and Phylactery get you some OTK outs with Naval Mine.
Rafaam could be good too to buff imps even if he doesn’t get to summon any himself - with Brann that might even be preferable for pushing damage and shoring up for the Denathrius battlecry.
Demon Hunter: You could make use of Relics to build a massive board and get massive discounts while clearing their stuff and smorcing them down.
You could. Or you could take them to court! https://objection.lol/objection/4396126
Paladin: Cariel says hello. That battlecry is now halved (Or turned into the damage of a single one if they got Brann out) and so is any other damage that comes out afterwards. And if the board was full of mechs with Divine Shield thanks to Bubblebot, the damage was lessened even more. Heck, you might even have a few left to clear Denathrius once you’ve given his stats to something in your hand thanks to Righteous Defence.
If you wanna be real sneaky though, you could lure it out with Front Lines if you got something to immediately clear it. Perhaps with some free legendaries from The Countess?
Shaman: Double spells will be real good. Smack em down before they can get a foothold and keep em distracted with the hero card to heal and swarm the board - hell, get some spell damage as well and Overdrafts to keep the spells coming and not get bogged down by overload. Or make some giant minions that Denathrius has to kill as well to get any real damage on you.
lol, what is the point with your post. most understand these things you say. it does not fix the problem we talk about.
the problem is the game @ the moment, the combinations. Nice you explain it all, but does that fix the problem on a rogue that had in round 4 a 17/3 weapon. No, it doesn’t.
yeah i could have had Grimoire of sacrifice, but it in the deck and not in the hand.
The fact that there are combinations that totaly destroy the game, should be removed.
And i do not mind a 17/3 weapon against me, just not in round 4, or when you survive a game for 20 min and chance the game to you hand and then a simple card end the game. Yeah if i can make a choice, then give me the 17/3 weapon in round 4, that probs saves me from waisting 20 min
If you’re playing Ranked, you’re most likely playing an optimized deck, much like your opponent. That means that all your cards and your opponent’s cards are high value.
Which means in turn that whoever utilizes the resources of his deck better than the other player will prevail.
This leaves just drawing into your answers. You’re essentially complaining about card draw now. But card draw is something that can’t be controlled, which is where RNG kicks in.This is a card game, after all.
Just like in Classic, for instance. Drawing your Black Knight against an opponent’s Tirion may spell the difference between victory and defeat.
I am not complaining about the drawing cards, you cannot controll the cards you get. from you deck. I am complaining about the combinations with in the cards.
in around 4 a 17-3 weapon by 1 over other vague combination, allowing you to use 17 cards in 1 turn is ridiculous. I am talking about round 4, i know, he is lucky he got those cards, but the fact the combinations can be build is ridiculous.
Goldshire gnoll is also such a minion, you get it against you in turn 4 or 5, whips away a minion and then primordial wave of convincing disguise, and you have a 10-10 minion on the board. Or a druid that has 20 mana and then puts brann with Sire on the board, doing more than 40 damage in 1 turn. I don’t complain at all about the cards I draw or are drawn, what cannot be controlled.
Playing with only high value cards is asking for trouble. I do not mind to lose, else do not play a game, i know. It’s not that. Just get the infuse away from Sire, do something about the battlecry, let it steal 10 damage, fine with me. Fix the rogue card so you cannot have a 17-3 weapon in round 4. that is my point.
You’re describing power creep but that is true for all classes across the board.Every class has access to something powerful.
Since all the classes increased in power level of the cards, this maintains the balance between them.
I also see no way for Rogue to get a 17/3 weapon on turn 4. How would he do that? With Loan Sharks? I don’t remember the last time I saw a Miracle Rogue.
And besides, if that were even possible, it requires drawing into a precise combination of cards.
It’s like Rogue in Duels getting the treasure of equipping a Legendary Weapon at the start of a match and discovering Twig. Next turn he starts with 10 mana. The perfect storm can happen every 100 games.
But we’re talking about Duels here. This mode is crazy.
more than I can count on 1 hand, come across the rogue quite often and yes, they use the shark. amazing how often it still succeeds. However, this is 1 of the many nonsense combinations, which just ruin the game, which nothing is done about it. No, what is one worried about, an extra 1+1 of a location, or a nonsense solution like a map from 3 to 5 cost. Nor is the consequences looked at. as we now run into, 20 mana, provides bran + sire a combination that should not be possible.
I know, they would do anything, to fix that, just false hope they read this and fix it.
And i agree, every class should have something powerfull, But it is just to much @ the moment. A bit overpowerd, in my eyes. But that is personal.
Sire + Brann is one of the most disgusting combo ever created… and allowed in this game…
To give some options. If you know a Denathrius is coming, you might find some of that above stuff useful to consider.
And the rest do not, they can get ideas from what I said.
Denathrius is a really popular card and is known to straight up win games a lot of the time - this means that you’d be wise to put in some tech cards against him or combo pieces that include him. If Draka Rogue is popular, you know to include at least one weapon destruction card, you feel me?
My point is, if you face Denathrius a lot, or Brann Denathrius as the case may be, there are options to include in your deck. Some people might not think of the very obvious solutions right away, so my post hopefully reminds them.
facepalm you can make so many solutions in your deck, but as long you do not get those cards, it is pointless.
the point of this topic is to blame the combination brann + sire.
i want to fill it up with how unfair some other combinations are, where blizz never though of. my point is there is to much Bull… in the game right now. I do not care how popular that cards is, the card is destroying the game, with some other cards.
Okay we make the solution steal his card, we pick his highest card, next round he still slams you with Sire in your face with a 20 damage. seems we could not choose between the right high cards in his hand.
My point is, that some of blizzard ( false hope i know) read this and change those cards, give them a max on damage. like infuse till 10 damage, or a 10/2 weapon. Stop with the endless crap. Stop making 10 cost cards 0 cost, their 10 cost for a reason.
I know the game is have luck to get the right cards, now it is just wait untill you can place kill the other player card.
You assume that they never thought of the possibility? That sounds strange to me. Denathrius himself was given for free to everyone, during a time where the League of Explorers legendaries like Brann and Elise are in Standard. It is guaranteed this combination came up. Not even counting Druids with Guff.
Besides, there are other cards that have been released in the past that have been given the same kind of treatment by some community members. Shudderwock, DK Gul’Dan, DK Jaina, Sn1p-Sn4p (And the nerf that came was not to that, but the Echo mechanic itself), Dr. Boom Mad Genius, Tickatus (One that you also have history with from your post history).
How many of those cards would you wish you had a pre-emptive answer for back then? Or a chance to utilize yourself? Now you have that.
I’m probably most likely going to sound rude and I apologize in advance, but you need to stop making up boogeymen to protect your pride when that 10/10 comes and drains you dry & start taking notes instead. Learn how that matchup tends to go down and save up your resources for those occasions.
The game might have luck in the card draw part but you decide what to do with those cards and when. And yes, sometimes the RNG will screw you over. That’s part of Hearthstone. What matters is that you keep getting on that horse and start climbing like it’s Skyrim.
ofc it is luck when you get your card. That they nerf cards, after the release, show that they infact have not though of it. Okay, sometimes you made something and then you see it is to powerfull. and this is where they lose me. they worry about a 1-1 extra on a location and then build a minion with endless infuse.
in fact, they did not gave it for free, you spent 2k gold on it or real money.
let me be clear. I do not mind losing a game, and if you think it hurt me pride, your wrong, i defeated my insidious pride long ago an a small island with some panda’s.
and no you do not sound rude, so no need to apologize, and i understand your point.
About that older post, prob, your right about that, haven’t read back lol. probs about sudderwock, when i think about it.
But i keep to my point, that it is a shame to the game, with these minions.
Do not worry about me, thnx you do, but i make no boogeymen out of it. i still sleep lovely @ nighttime.
Brann is currently in the core set, so free. Sire is the login in reward for the current free side of the battle pass i.e. level 1.
Dunno why you think either card cost 2k gold or any money?
sire was from the mini pack or something, what cost 2k gold, or 15 euro.
and i was not talking about brann.
sorry, if i mistake on sire, if it was not
Nah was free to everyone. Look at the current reward track, the very first thing on the free side that you get for 0XP i.e. logging in.
Again excuse me for that, my mistake.