if you can be out 2 turns before reaching 2nd trinket , then the game is wrong , beast in particular have the ability to ramp up faster than every other tribe and when every opponent chooses them your done , Quills may be uber powerful but they take so long to ramp , demons,undead, pirates and beast dont have that issue, and i read that the devs have stated that the dmg will not be adjusted to duo’s as it make greedy levelers more greedy , well i say fine all well and good but then balance needs to be added to tribes to stop the early ramp and stop the burst dmg that comes from the very same thing they are going to stop in solo
My advice is to go meta and make the same picks so that you can burst damage as well.
Duos is for meta players, Solo is for creativity.
Duos is for serious players so you have to know the meta in detail. Solo is for casuals who want to ‘experiment’.