Dying too slow!

Situation is the following:
Opponent has two nicely buffed 9/10 Mechano-Eggs.
I have a nicely buffed, 10 damage Hagatha’s Scheme and Electra Stormsurge.

The idea is, as you may have guessed, is to Electra, then Hagatha. Eggs die, 10 dmg Scheme is cast again, Robosaurs die, I live happily ever after.

But for some reason, the eggs didn’t die fast enough, so after a double Scheme I had to contend with two Robosaurs. Maybe the second Scheme killed my spirit instead?

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Short answer
Hard to believe but - that’s how it’s supposed to work.

Long answer
Each and any action in HS has a phase. For instance - starting your turn is a phase, that has 1 sure effect - draw a card. And it checks your deck for a card. if it has any - it draws it, if it has none - it burns you. That phase is considered for the “At the start of your turn” wording on some cards to determine when their effect happens.

In battle, death checks happen last. And Deathrattle happens after the death check phase.

So what happen was:

  • You’ve played Electra, it has an aura effect - your next spell plays twice as battelcry. BCs always happen first before the minion touches the board (that’s important for other effects that interact with minions played, like Polymorph secret).

  • She activated her aura - end of phase

  • You start a new phase - casting the Scheme, in the same phase the aura tells the spell to play itself out again. Dmg is done, then repeated.

  • death check comes in - it checks how much dmg was dealt and how it effects all of creatures HPs

  • Creatures die

  • Deathrattle triggers

you have 2 dragns on the board.

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That’s due to the mechanics of how the game works.

In most cases (* yes, there are some exceptions), a card effect gets fully cast first. During this time characters don’t di. They can go to zero health and stay on board (“mortally wounded”), or targeted with a destroy effect and stay on board (“pending destroy”).
After the card effect has been evaluated completely, a different phase starts: death processing. During this phase all mortally wounded and pending destroy characters are removed, and their deathrattles are added on a queue (in the same order as these characters were added to the board, since they are assumed to have died first).

Then deathrattles are evaluated, which can result in more minion deaths, more deathrattles on the queue, etc. Until everybody finally stops dying.

EDIT: Ninja’d by Azra, but our explanations do not fully overlap so I’m leaving this up.

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ha!

first!

yeah, tottaly ninja’d it, saw you writing a reply and hastened up mine :stuck_out_tongue:

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that’s cause that’s not how it works, there is some thing called sequencing which other people can explain but I’m to smart to, wait for someone like Khisana or Ixnay (that’s the last time I write that right, from now on it’s Xnay) to come here, they explain stuff well.

Now, in short, the spell is casted twice like at the same time, not casted twice like in recast, which would imply after you cast it the first time

See what I did there guys?

Thank you for your replies, it’s clear now!

Bah, you could have done so much better, Like explaining why Lord Godfrey would work in that situation, and why if it seems the same, its tottally different mechanic.

I wanted to explain defile, but that would have defeated my whole point

Lord Godfrey and Defile share the same mechanic, it takes death checks into it’s effect to determine effect repetition