Hey guys
I want to talk about a problem as I see very big problem for this game and to f2p player. Ok i know what you think now another f2p player who’s gonna cry but hey guys you cant play this game if you dont want to buy anything for money. I mean its not okay that is a free game and you dont get rewards or anything for playing like in other games you get free rewards. Okay we’ve got free heroes and new or returning players can get a free deck, we will get a free adventure okay its nice and good but that’s not " Enough" dont get me wrong but in my opinion you cant get enough cards for playing. You have to pay for play and i think that’s not okay in a free to play game. Blizzard should fix this but what do you think guys ?
So your happy to effectively play for free, then expect free handouts too?
To coin an old phrase “You get what you pay for”
So let’s break this down.
First you say that even F2P players get no rewards.
Then you admit that they do get free rewards, such as heroes, free deck for new and returning players, and free adventure.
And then you say it’s not enough.
Let’s make a concrete proposal on how F2P players could get better rewarded. I’ll start.
- First, let’s say, perhaps we should give out daily quests that are fairly easy to complete and earn between 50 and 100 gold each? And with a reroll option so they can get rid of quests they dislike?
- Of course, a small reward for winning games, even outside of quests, would also be nice. A lot of other games do that. How about … let’s say 10 gold ever 3rd win? Or is that too generous? Hmmm, perhaps cap it at 100 gold per day?
- Ranking is really hard and takes a lot of dedication. How about we give players packs and cards each month, just based on how high they ranked?
- Should we also promote other, more fun to play modes? Like for instance the Tavern Brawl? You know, we COULD consider giving each player a free pack for their first win every week?
- Oh, and then, just to spice things up, we could do occasional promotional periods where people get rewards for just logging in, or where quest rewards are temporarily increased. And, hey, how about just giving away free packs and even free legendaries when a new expansion launches? You know, just to give people a head start?
- Or, wait … this one is the best … perhaps introduce a new playable class, and then just give players a full 58-card starting set of cards for that class, as soon as they unlock the class. How does that sound?
Okay, re-reading the list above, it does seem I got a bit carried away. Asking for all of that would be too much. But I’ll still leave it here. Perhaps Blizzard will decide to do at least some of these. That would already be progress, right?
Mate you actually get me wrong as hard as you could. But okay it looks like just only i see this like a problem i didnt mean that. Of course I cant expect that from blizzard and I dont want to I just wanted to say I think its not okay that is the players 80% or more is f2p and if those players leave the game bcs they’ve got enough and its too much then who will the rest play with? By the way my english isn’t that good so sorry for it.
Apparently.
You said >>you don’t get rewards<<
You said >>but that’s not " Enough"<< (after listing two of the freebies players get)
If interpreted that as a complaint about insufficient freebies and rewards for F2P players. If that’s not what you meant, then I definitely got you very wrong and still have no clue what you DO mean.
Yes, and more and more. Blizzard is more interested in money. If so, why did you say this game is free? It’s not fair that everyone who has money won.HEARTHSTONE unfair game in the blizzard history be couse(money WIN)
And yet one can craft tournament-worthy decks without spending any money on the game. The player’s cards don’t get any more powerful if there’s money spent on the game, at best the cards might have gifs instead of jpegs.