Hearthstone BGs : Mechs too good?

Mechs are straight up too synergistic compared to Beasts, Murlocs and Demons.

Demons are clearly the worst. No cleave, no Poisonous, and you need at least double Mal’Ganis + highroll those 1/1s and take a ton of damage, which puts you in risk throughout midgame.

Murlocs got Poisonous but no cleave either and imo they scale too slow.

Beasts are descent. They got cleave, Mama Bear, that 3/3 Wolf, but if they get cleaved down its over cause your tokens wont get any buff.

Mechs got Cleave, a crazy amount of Divine Shields, insane Deathrattles, and that 1/5 which gets huge when your Mech tokens die.

Ofc u can pull some memes off here and there with Pogo Hoppers, Bronzebeard, etc. but it doesnt happen often.

There’s no risk involved when it comes to Mechs. Go for a cookie-cutter Mech build and you’ll for sure finish top 3-4.

Btw i dont ask for a nerf here, i actually enjoy Mechs alot but idk… ppl will start picking Mechs soon more often and the game will get tedious. We need more diversity!

Buff up Demons, reverse Mama Bear nerf, possibly add an extra minion slot to make Battlecry Decks more viable.

I think beasts are better power-wise, but mechs are way more consistent, so it’s easier to get a good build from mechs than from beasts.

the other tribes aren’t up to par in the late game. I’ve seen one or two 30/30s in demons, but with mechs you see it every time in the late game.

so yea, I agree with you on the diversity thing.

I’d say it’s the divine shields that are the problem, beasts could be better than mechs if it wasn’t for this difference imo

that’s the thing with beasts though, they want their stuff to die because they can refill the board so many times. earlier today I had 4 of my minions killed only to refill the board with 10/10s, whose death all fed my 64/23 or whatever.

but that stuff is way harder to pull off than junkbots + small mechs.

or you just play nefarian :smiley:

Exactly. Cause inbetween ‘refills’, you gotta put Taunts upfront to get those slaps, otherwise your Worgen/Bear are dead for good. Mechs are good standalone, they dont depend on each other to perform good individually.

Pretty much. Divine Shields carry games. That 6/3 Mech that gets DS every time you summon a Mech is insane midgame. Nefarian is op afc but God damn he never pops up … :frowning:

@Khisana whats your optimal Beast build? Bear, Hyena, Worgen (i guess) ? What else?

I personally feel like Divine Shield is fine and not a massive problem if you run cleaves. I feel the biggest problem is having Poisonous in Battlegrounds, if you get 3+ minions with poisonous you’ll be hard to beat plus it ruins certain aspects of other minion types like the extra stats demons get that make them so good…doesn’t matter if you’ve got a 200 hp demon if your opponent has poisonous it’s going down.

If they don’t want to remove poisonous then they can limit it to 1 minion only having it.

I agree with Mechs having too much synergy and pretty much everyone has caught on to running that mech that drops a 2/3 (4/6 with triple) taunt when damaged along with Junk Bot and loads of deathrattles from that 3/1 magnetic mech because it is just a solid and consistent strategy, it gets a bit boring seeing everyone going for it.

I belive you with the boring part.

I just didnt play enough to confirm the rest.

But it is still in beta. And luckily its an open

I really hope they add much more different stuff

I mean ofc its important to fine tune it but id love to see more different things.

I have to admit that this is my First autobattle game so i really cant tell how others solve the thing with not too many viable options

Demons are clearly not the worst, i have 8 straight 1st place wins with Lord J, beating the living out of murlocks beasts n mechs.

@pepsicola: yea. I hardly ever get enough stuff together for there to be an ‘what else’, but those three (assuming worgen is the dude that gives each summoned beast +3 attack) and a foe reaper for first.

I like a minion that attacks three targets for first and the foe reaper is easier to get good than a cave hydra.

I usually pick up a savannah highmane along the way and place it 2nd or 3rd.

but tbh even though I play a lot, I’m not that good yet and have a feeling I rely too much on rerolling into triples. so take everything I say about the game with a mine of salt ;D

@Mir: would you mind sharing your strategy?

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A mine of salt? :smiley: thats quite a good amount :slight_smile:

I reroll for tripples too much as well… but i only played 5 games so far because of time. Maybe more this weekend :slight_smile:

it took me too long as well to figure out which triples that look great are actually worthless :smiley:

Oh i belive you :slight_smile: lost a fame because i thought i have to hard reroll for a third “deathrattle give your minions +1+1” guy

What was i thinking?

I found big mechs with foereaper to be better, they’re easy to get and you can counter your opponents in the late game, I’m speaking last 3-4

I think mechs are easier to get consistently, so if you take mechs 10 times and beasts 10 times, I expect you to get better results with mechs.

but I also think that in an optimal build, beasts’ power level is higher.

Golden Shifter Zerus
bottom text

Really curious now to see what he does, not sure if its possible though. Unless you pick a triple on the same turn, any copy on your hand from preious turns will switch.

I saw it in a reddit post: he just gives you a random golden minion.

and you can play him on the turn that you buy him on as a 1/1. then he’ll stay zerus and you can gamble on the triple :smiley:

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true, if we speak optimal builds though, there is the divine shield windfurry poisonous murlocs and the big bad demons too, demons are bad as they don’t deal with deathrattles, I had this mech team I thought was unbeatable and then there was a murloc team that could beat another 2 copies of my board after dealing with mine :frowning: but he did get the uber nutz so…

divine shield, high hp, poisonous and deathralles are really a bummer

Demons are good solely with Jaraxxus cause of hero power. Also yeah they only offer raw stats, basically theyve got no effects, no cleave, no poisonous, nothing, unless you roll into triple Amalgam, give it poisonous with murloc and divine shield + taunt with that 2/3 mech. Pretty meh if you ask me.

I keep getting demons, keep buffing them to an absurd amount of health n attack, i keep 1 or 2 poisoned cards depending what i meet. Thats about it, i might sometimes throw in 1 or 2 mechs with taunt and shield just to take those first big hits without taking dmg then, if it goes accordingly i win most fights, almost 100% top 4. 100/100 demons is nothing to play with :stuck_out_tongue_winking_eye:

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