Hello! HS i getting better BUT!! some matchs are not intercative, for ex, warrior boom, some rattle decks and token and buf decks.
Also i aways thing that all class should be able have a control deck version. But right now most class cant deal with the damage of a boom warrior, or cant remove hi value minions, or haven t efective cleaners spells. So the really efective control deck is to the warrior class, and maybe shaman… More of the problems are that is a lot of draw in decks of big minions, the really aggressive u die turn 5, and against the warrior boom… well is imposibl :
Priest: is out of the table bc dont have efective spells and cant get armor or heal fast.
Druid: is a class full token now. For a control havent good spells of control/minions and more important cant re take the control the board if he loose it.
Mage: Cant heal now and seems the spells are not good enaugh.
Warlok: his state catastrophic!!, cant health properly and all new cars are usseles
Paladin: Is very good in some ways but cant make a early clean of the board for tokens
No, that would make aggro much worse and harder to make viable, you’d need incredible synergies like in wild basically and there’d always be a perfect counter to any aggro deck, just think of it, the reason control beats aggro is because an aggro deck spends 3 turns draws and cards to summon a minion which dies in the control deck’s 4th turn to a single card from a single draw, now imagine if there were so many choices for control decks. Sure I’d like at some point to be able to have a control rogue for example, (which is impossible, without the control cards being actually used as tempo techs in aggro decks) anyhow, that’d mean that another control class would need to get aggro support for the time that the rogue gets control cards, that’d also mean that the rogue can only receive control cards for a while as if they made a whole shell for it in just one expansion then that’d surly be a case of giving overpowered cards to a class to make sure a certain archetype works.
come on
warlock is meant to be unable to heal, the imbeciles at blizzard gave it 30 healing 5 armor an a consistent healing-removal hero power once and after nerfing the healing to a max of 22 it was still busted, the retards did a very bad job then and ruined wild now …anyhow, they gave warlock aggro cards this time around, which is great as we need warlock to keep rogue in check
What you’re saying here (correct me if I’m wrong): Some matchups are so polarised that one side has almost no chance of winning - right?
I would agree with that, it’s still a bit too much rock-paper-scissors in this game for my taste, but it has been much worse in the past.
Overall, my impression of the first 2 weeks is that every class has it’s place, one or more viable decks, and there’s much left to discover. Heal Druid might have potential, no place in the meta so far. There must be much better mech Pala decks than the ones I’ve seen. Deathrattle Priest looks promising. Mecha’Thun has vanished - there must be a way to still use him.
With a meta that still has to settle and a lot of stuff nobody has tried yet, and no deck that oppresses everything else like, say, pirate warrior or TGT secret paladin, it seems to me HS is in a good spot right now.
Hi! Thanks for respect my opinion and show urs.
About the rogue i didnt quote it bc i understand the essencial for his class (despite having had very good control decks in the past). same to hunter. but if the mage is fored to play with minion, priest going to a combo class, and warlocks come to a full demon or just a casiono legendary,the control decks are just in the past. exept the warrior.
I really ment when i say that HS is far better now, for ex i see more big minions trades now. But is time to take of the usseles cards and add some cards to give the class some other
archetypes, and make HS smething more coplex still.
I do…kind of…agree with this, but not entirely. I believe each class SHOULD, in any given meta, have at least 2 viable archetypes, not necessarily everyone having an aggro and control option, but options that make coming up against any given class more varied. My problem with game over the last year or so is that several classes have ended up having an archetype that’s so strong, all other archetypes for that class become unviable. Take the current meta for example…token druid is so strong that there is no other viable deck type for druid to play…so every druid is token druid. Warrior is in the same position…Bomb warrior is the only viable option and 1-2 variations of the same thing…shaman is pretty much murloc or nothing. Yes I KNOW there are other archetypes floating about for these classes but they are nowhere near as viable in the current state of the game.
And it’s not just this meta…last meta if you met a paladin it was pretty much guaranteed that it was odd pala, priest had 2 viable archetypes with wall and velen/maly otk but they were both built around the resurrect mechanic. Hunter ended up as pretty much only playing beast rexxar decks. Odd warrior, Espionage rogue. Classes are ending up being railroaded into playing one deck and one deck only.
I miss the days when you rolled an opponent and you had to spend 4-5 turns figuring out what they were because it could have been any one of 2-3 different deck types