Heroic Damage!?

Hi,

May I suggest that what constitutes as “Damaged” takes into account whether the hero has armor or not and whether they have lost hit points as well as armor or armor only as part of a damaging action.

At present a Floating Watcher will gain +2, +2 when a Bloodreaver Gul’dan with >3Armor uses Abyssal Enforcer or Hellfire. Warlocks are designed to be able to exchange their Hit Points for certain advantages, however, I suggest that failing to check for armor in this interaction is unfair.

Apologies to Warlocks as I am sure that there are other examples in other cards in other classes, but it is my opinion that some classes like Warrior and Druid must strategize on taking damage vs gaining armor: Battle Rage and LucentBark; being two examples of cards where, how their respective heroes have taken damage with respect to how they have gained armor, directly relates to how fast these classes can play and how they have to play.

In my opinion it is therefore unfair that a Warlock can access “enrage” mechanics even at 30 Health. “Damage” should refer to the losing of Health Points exclusively and in this example; Floating Watcher should not gain +2/+2 as Gul’dan has not truly been “damaged” if he has only lost armor.

All Good Things,
Mag.

I like the fact that the difference between “damaged” and “damage” gives different scenarios and I think it would be extremely confusing as things that do damage wouldn’t count as doing damage.

I think there are cards that work as you want (mind blank) and activate when the hero loses health but the current cards are balanced around armour interacts so changing them would actually make them unfair (negatively), as opposed to your suggestion of making them fair.