Hello, i played Dire Frenzy on a Vicious Scalehide. After i draw a buffed Vicious Scalehide i played Hunting Party. The Vicious Scalehide which is at my hand was 4/6 but the copied one was 7/9 and showed that it has 2 dire frenzy buff. I think that shouldnt be happened.
Dire Frenzy makes copies with +3/+3. All other buffs on your minions (even another Dire Frenzy) are not copied. So even if the Scalehide on the board becomes a 7/9, the generated copies have vanilla stats (1/3) with a single Dire Frenzy buff added (4/6).
Longer explanation: this is an effect of how copies work.
- Copies that end up in the same zone as the original card keep all existing (de)buffs and any damage taken.
- Copying ‘forward’ also results in an exact copy with all (de)buffs and damage. By forward, we mean that it follows the natural flow of a card: deck > hand > board (>graveyard). Even if it skips a step, like Barnes summoning a copy from the deck onto the board, it is still considered as going ‘forward’.
- Any copies that go ‘backwards’ (see the order in the previous point), are vanilla copies: they keep no (de)buffs or damage.
On top of all this, a copy effect can specify extra rules. Some examples:
- Barnes copies forward, so keeps all existing buffs, but adds a debuff, setting the minions stats to 1/1.
- Spirit of the dead copies backwards, so it creates a vanilla card, but changes the cards cost to 1.
- Likewise, Dire Frenzy copies backwards. It makes a vanilla card, then adds the +3/+3 buff.
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@Phillybear: What you describe is how Dire Frenzy should work (and a good explanation for something some people misunderstood in the past).
What Ege describes, though, is a known issue with Hunting Party that has been reported a few times since the last expansion.
I see it now. Completely misunderstood what OP meant.