It doesn’t solve the problem if other cards are left as they are, which is why I’m against nerfing it in the first place. Classic Rogue cards like sprint, vanish, and assassinate have their mana cost balanced with prep in mind, especially sprint and vanish…
And I’m only fine with nerfs to a core-card if other cards get adjusted accordingly. You can’t simply gut a card for the reason that you want to open up more design space, and then basically ignore all the cards that are already part of that very design space that you’re looking to improve. Makes no sense.
I’d highly recommend not to assume things you simply cannot know. Have you any idea how stupidly hard it is to get any IRL friends to play hearthstone and build a card collection? I’m generally against messing around with the classic set unless it absolutely has to be done, because it is already difficult enough to get new people into this game, and these constant attempts of meddling with the classic set aren’t making it any easier in the first place.
Usually I could simply recommend grabbing a classic pack, if people weren’t sure what to go for, main argument being that those cards will remain useful for a very long time. Meanwhile people like Regis Killbin and Brian Kibler ramble on about how prep needs changing, or how Leeroy needs HoFing etc. Imagine not being able to recommend crafting Leeroy anymore, because the “flagship streamers” suddenly start having funny ideas.
And what makes you think the next cards to compensate for wrecking the draw/combo engine aren’t epics as well? What I’m getting at is that there’s a high chance it’ll simply be a faustian bargain in the first place, and that’s being pretty optimistic as far as I’m concerned. What has been achieved then? You just removed one core card to introduce another one that’s gonna be around for years, until people have seen it one too many times.
I don’t think it’s a big assumption, that if you’re on a budget, you’re not hoarding triplicate+ epics, which is what I was saying (if you own 2 preps, HoF = more dust than nerfing, more than 2 nerfing is better).
Ah, now I get what you were on about, but no, I don’t only own just 2 copies, largely because I play plenty arena and only ever disenchanted anything when I was about to craft something, if at all. Having triples, quads or quints isn’t so unusual in my collection when it comes to classic cards, because I’ve been playing since pre-Naxxramas with a few breaks every now and then.
Anyway, I’d rather they left prep untouched until they are willing and able to rework the other class cards.
No. My point to begin with was I’d rather see it nerfed than HoFed, caveat being that other core cards get adjusted accordingly as well to keep the archetype functional as it were. And I don’t think I need to explain why rogue needs low mana cost cards to activate combos, and how that makes a decent draw engine a necessity. Prep is a part of that draw engine, and unless rogues get a new one that performs properly, I want prep to be left alone. Simple as that.
Maybe it isn’t the worst of ideas to be a little considerate when it comes to calling for nerfs or HoFs, because it might actually ruin somebody else’s day if it backfires, and man is it gonna backfire if prep gets HoFed and none of the current cards get adjusted. I for one am glad that Rogue actually does reasonably well, because I’d be more than annoyed if like 70% of games I ended up playing were Warrior and Mage, with very little in between.
Prep is a way to cheat out mana. Druid got wild growth nerfed which cheats mana
curve. If one was nerfed so should the other. And sprint is a totally fair card.
Druid just got it’s card nerfed so it gets 3 cardsfor 6 mana. And NO, it is almost worthless as the other option as UI is gone and wild growth got nerfed.
Damn, so
Wild Growth was nerfed because it was a way to cheat mana
if wild growth was nerfed because it was a way to cheat mana and prep is a way to cheat mana prep needs to be nerfed
that’s what you said
now what I learned from you as well as why I’d just delete your reply if I could
Cold Blood was nerfed because it was a buff spell
Power Word Shield is a buff spell like Cold Blood
Power Word Shield has to be nerfed
Wild growth still cheats mana, costs just 1 mana more than before, still is permanent while prep isn’t… and your line of arguing, therefore, makes no sense whatsoever.
I have to agree with Sheercold and SureK4y…and for the record, I don’t play rogue, I just don’t get on with it.
But for me, cards like prep are key identifying cards to the rogue identity. It’s a class that was built around the identity of short burst combo’s…hence the combo mechanic. Its supposed to be able to find ways of playing multiple cards in a turn. Once you start stripping away cards like this you start stripping away class identity
0 cost cards which were not designed as such break the game imho.
Remember infinite fireball mage and such ?? Same goes with prep it limits design space for future cards for rogue.
Lame just like Coldlight oracle spam and forced draw killing the hero…
Not in standard…well I guess technically you could Luna’s Pocket Galaxy Antonidas, 2X Sorc Ap + 2X Faceless manipulator. Or some baleful banker shenanigans. Or some ridiculous rng.
This is really not true, as I said above, the original design for rogues was a class that could do quickfire combos using multiple cards…if there was ever a card that could be described as being able to allow rogue build around that core class design it would be prep. By definition a card that allows you to build around a cores class identity gives design freedom, not restriction
No it wasn’t. It’s a well known fact that the “miracles” rogue can perform, is one of the great original accidents of hearthstone, which they have built on at times since.
Yeah, whats pushed rogue up a LOT this expansion is the lackeys. I understand wanting to give a class a few more cheap cards to make it’s combos a bit easier, but lackeys have pushed it a bit too far imo
I played a game against rogue and the guy had 12 lackeys by turn 9, I did beat his as though which was quite satisfying but when you fill your board every turn with 1/1’s and 3/3’s value trade evolve the damaged bodies and destroy the rest of my minions with the deal 2 damage guy you kinda get on my nerves
No, power world shield is a joke card which is absolutely garbage. Cold blood was just like power overwhelming, a 1 mana 4 damage card, which is way too powerful.
And cause wild growth cost 3 mana, permanent effect or not, will not see play again.
I agree, I hate rogues more than anything but I really don’t mind the prep card. I much rather have the raiding party, edwin, miscreants to be nerfed either by manacost or stats. Miscreant should be nothing else than a 1/3 and raiding party should be atleast 5 mana or not pull 2 minions or both. Myras is also an extremely crazy card but if the other cards gets nerfed I don’t think it’d have such high impact…