I hate Pogo hopper decks

This deck pisses me off! I refuse to play against them and will rope the game out every turn if I come against one. It is so overpowered it is unbeatable. All the rogue decks just play m at the first turn, play m back in there hand in that same turn. Replicate the card a couple of million times and then just keep playing the damn card till they win. It is unbeatable. Why is this card not nurfed yet?

I hate this deck also but would it not be quicker just to concede the game. Roping is just wasting valuable time.

I feel this must be trolling, pogo hopper is unbeatable is one of the best jokes I’ve seen on this forum for ages.

6 Likes

I loose rank and they a dishonourable win, hell no. If someone wants to play this deck, fine, I have time, and roping is the only way to discourage people using this deck.

And why do you think that people will get upset if you rope them? Why would anyone get upset because of a game?

All roping does is show them that they’ve gotten to you which will only encourage them further. They’re just going to alt-tab for a bit or read a book while laughing about how salty they made you.

Upset of a game?

Number of reasons :slight_smile: not everyone is as chilled as you because of a game.

Im a chilled dude in generell but i get Mad at the Game as well.

Loosing to topdeck.
Bad draw
My own mistakes

Yesterday i tried astral communiondruid

Nuts opening hand

Turn 1!! 10 mana. Next 5 turns rampspells…lost withouta fight … i was slightly upset…

But hey im not bothering anyone when i scream at the laptop :slight_smile:

(Hides Pogo Rogue Deck behind my back and whistles innocently)

Wow, those darn pogo decks and their fun and interactive gameplay style.

What system do you mean?

But what’d give me free wins if you remove pogohoppers…

Well thats the logical thing to do.

Dont like donething? Stop doing it.

But can you pls eleborate the system part or what you mean with possibility?

I honestly dont know what you mean.

If you mean that all decks should be same in strength, i dont know if its possible but even if, that would have horrible outcome for the game in the long run and would shy away far more people in the long run

1 Like

well im on the same boat with you i just want to understand what you mean thats all :slight_smile:

we all hope the game will get better and better as time is going on ofc.

but i dont think a system where all decks are equally strong provides a good outcome.

When every deck is the same strenght then you can put together what ever you want and therefore you have to be prepared for everything possible which might be fun at first but there will always be people who seek to find the strongest deck

ans therefore i assume that there will be decks which will be more rounded then others and we will be on the same way sooner or later.

people sharing strong decks which are good against everything (probably just a little better) and then people will start using this decks and we are all back again to the old system

only difference is that the chance that all deck swould be a mush of midrangy controllis stuff is very hihg because that are most likely the decks which can hold the most answers in contrary to Aggro or combo and so there will be a timeperiod where many if not nearly all decks will look quite simmilar and that would be by far more boring then a stale meta where you can at least play counter decks

btw. im happy to you and others to write criticism. i really am.

But like i said id like to understand what is ment so i can say yay or nay :slight_smile:
like voicing my opinion.

btw. the reason why the above mentioned has a high chance of happening is the human nature

in every card game ever (and thanks to the internet) people will find the strongest deck or at least one which is the fittest against the rest of the meta and they wil play it, they will share it and thats how a meta and/or a stale meta is made :slight_smile:

just depends on what you find stale or not

‘’ When every deck is the same strenght then you can put together what ever you want and therefore you have to be prepared for everything possible which might be fun at first but there will always be people who seek to find the strongest deck

ans therefore i assume that there will be decks which will be more rounded then others and we will be on the same way sooner or later. ‘’

A different perspective and a nice comment dear Toad :slight_smile:
Thanks for your time :wink:

1 Like

One last thing, Not about you dear Toad :wink:
What a nonsense…It’s not funny :no_mouth:
No picture link…Thanks company. :+1:
Anyway.
My opponent druid, opponent armor 2534…Not really fun ! I’m not having fun, I’m sure no one is having fun.In such a case. :thinking:
If they think it’s fun, i congratulate the design team.:clap:

@ExarKun: the way I see it, almost all good decks these days are combo decks of some sort.

the days of playing a 4 mana 4/5 and use that to win the game are over. now a card’s stats are enhanced by the cards around it. so it either gets additional abilities, or better attack or lower cost or more health, blablabla.

so if you want something akin to what it once was, you should look at arena.

@Toad: better balance doesn’t mean that all decks have to be equally strong. it also means that the gaps between the decks are narrower and that there are more of them at the top.

for example that all classes have each 2-3 archetypes that can be considered competitive. then you can put any of those 18-27 decks against each other and there will be more or less an even game (and here comes the catch:) for regular players.

the last bit is the most important because we aren’t all hunterace. many players aren’t all that good and/or pay too much attention to every possible play. the reason is that HS isn’t a job for them, but a pass-time. and as such they want their time spent there to be enjoyable. they don’t wanna spend 6 hours a day in the mental gym to prepare for ladder. and for them, the mistake-making everyday Joes, a better balance means they can pick whatever class and/or achetype that they enjoy playing and be somewhat on even footing against other dudes.

because being in a matchup where you know that you have a very slim chance of winning it (jade druid vs big priest; big priest vs odd paladin) isn’t much fun most of the time. however, if nearly all of your games are nail-biters that could go either way, you’re having fun almost regardless if you’re winning or losing. that’s what better balance also means.

so the dude that prepares for hours will still have an edge because he finds ways that the couch-lounger doesn’t even dream of, but that same couch-lounger has an open game against another one of his kind and doesn’t just watch him sit around and play 2 mana 16/16 stats with taunt.

here’s a disclaimer: I’m not saying that this kind of balance is possible in HS. it might be (more or less) or it might not be. but to find that out, it needs to be tried out. and this isn’t wanted. their idea of balance is that no one deck is towering over the meta win rate-wise and that every class gets to be tier 1 at least once in say 2 years. so from a very zoomed-out perspective this is balanced and diversified.

coming to think of this, I’ve known a lot of actors over the years and whenever I hear an actor talk about their work, I can’t help but feel disconnected. if you’re so close to your work, you tend to see things that are only visible if you spend much time on it. you see the hero of the story walk through a dark alley, tormented by the shadows of his past, clinging to the only hope left in his life that there might be a candle glowing around the pitch-black corner that was left over from a world in which he felt some kind of joy, some kind of light. but this was before everything happened…

well the dude sitting in his chair, munching on his popcorn see’s another dude, walking down a dark alley. lame-o!

what I wanted to say with this admittedly on the nose-example is that this reminds me of HS devs. when you hear them talk in the reveal streams and see their eyes glowing like children’s on christmas and every second word is “exciting” or “awesome” and they dream of all the “cool” combos and possibilities and the fantastic artwork that make the cards come alive, you see a person that is fully immersed in this world.

but I’m gonna venture to say that most players care only about the cards. they’re not interested in “cool” combos, but powerful ones. no one’s playing handbuff paladin or beast druid. they might be cool and enjoyable, but they aren’t powerful, so they’re a waste of time.

and why is that? because you’re gonna lose against a powerful deck and you know it before the game starts. losing when you have a chance is still a cool game. losing when you haven’t one, is just HS.

1 Like

They are so slow, that litteraly any deck played right can beat it. The wild mill version is another story

Very nice critical as always but as i wrote last, Druid 2534 armor vs. things are annoying.:face_with_raised_eyebrow:
Thanks for your time dear Khisana :wink:

1 Like

I’ve faced like 2 pogo decks on my climb to rank 1 over the span of 2 months. Crushed them both with odd rogue because ya know I’m all about that face damage.

Is it really such a problem currently? I would say SN1P SN4P is a much worse problem at this time.

I have time. They decide to build that deck,…penalty is, I make their game just as enjoyable for them as it is for me. So I rope m out as long as possible. Conceding to this deck just makes the deck more populair.