1st .: mage lost all good secret by move to wild …and there few card whats is almost useless in standard need secret
2st .: 3mana all mage secret whats is nonsens paladin play 1mana secret hunter 2mana "rogue have few too in wild 2mana "and all secret compare to mage secret still same value …
3st .:secret paladin much more viable playstyle than mage and paladin have amazing minion for assist this secret deck
lets talk about spell and minion…: all minion low hp and low attak whit insane high mana coast most of spell gambling effect is not a casino lol aoe spell all going to wild at low mana
old time flame and frost bolt work fine but every new capter you put more and more hp minion so geting useless not much deck has it from start some gambling stuff can give it random
minion.: almost all low coast nice minion already in wild vs aggro deck almost 90% mage lost there no counter "yes there few 1-2 mana spell whats can hit 1??? just lol ahh very well can be use spell dmg minion whit… then your hand empity gl for winn
healing…: shaman and paladin almost more healer than class priest
mage lost jaena hero and never have any dmg spell whats heal bk a litle hp just asking why not have?
so at end there almost all mage minion useless by high coast vs whats extra is give or simple low hp minion whats will die next enemy turn
few new card whats realzed…: simple lol is a joke? 8mana minion??? at turn 8 whit bad hand draw already lost… 5mana minion and 2mana minion whit no secret draw is useless just eat hand card space 2+3mana =turn 5 to late
new Q …hmm depends but cast 10spell? aint to much is 10? for a gambling random spell whit heropower? can be use this when deck almost run out if no luck by mana cyclone…
at end …: i have no idea whats new will give you “Saviors of Uldum” but whit this card reval for mage absolute nothing …or this expansion for wild player?sems so
hope all understand what i will say englis is not me langue …