Its not fun to play with or against this after the first encounter
And i saw way too much of this, imagine having the most fun pirate apm build ever you just dreamt of, the whole buddy system just makes it paying off a lot more, its just satisfaction on the highest level, but naaaah…GhOuLacAbrA… we really needed those just to let some people play another game…and nothing beats them, so that “patch” could come asap
Ghoul-acabra
- Old: 2/11. Whenever you trigger a Deathrattle, give your minions +2/+2 permanently.
- New: 3/12. After a friendly Deathrattle minion dies, give your minions +2/+2 permanently.
It is not fixing the issue completely, but at least the scaling will be much much slower with this change
That’s pretty much nerfed it. Doubt it will see play now.
Demon builds seem to be filling the voids now. Some scary builds that have squashed the lobby. Pump the tavern and have tavern suckers in play. GG.
Add double end of turn and bat. 15,15,15 GG.
Bat + end of turn was always a viable build but it it insanely hard to pull of. You need T6 card+T5 card + enough deathrattle triggers to buff the tavern enough so when you get the T6+T5 cards to be able to scale it. Also Bat consuming the tavern does not refresh it, so you get the stats only once, unless you mean golden bat, which is insanely hard to get, unless you are extreemly lucky to get 3, have Reno’s power unused or crit with the T5 tavern spell that makes a random tavern minion golden.