I want to share some ideas for improve gameplay. Especially i say about nerf of Rokara’s ship in questline warrior. My idea:
Before: ship summon weapon, pirate and deal 4 damage at start of turn
After: ship summon pirate and deal 4 damage at start of turn, but summon weapon at end of turn.
This will allow to play around damage, which warrior can deal from his weapon and he will not have so much burst damage at one time. It will be less random.
More like choose one of the three: summon pirate, get weapon, or deal 4
Or just make the summon pool of weapons/minions only common/rare.