im have find two Saviors of Uldum card was unbalance
im find holy ripple cost 2 mana and deal 1 damage to all enemy and restore 1 health to all frendly minion as same spell card mage cost 2 mana arcane explosion deal 1 damage to all enemy it was my confuse balance???
Penance Life steal deal 3 damage to a minion
warlock drain souls lifesteal 2 damage to a minion
it was my confuse should its priest card get small nerf???
I don’t think so, first of all we’ve had power creep to arcane explosion before in malestorm potral and it didn’t need a nerf so holy ripple most certainly doesn’t, after all the the 1 healing won’t be affected by spell damage so it’s a fixed effect that’s to be in theme with priest just like the summoning of the 1 drop was in theme with shaman
then we have penance, well…if warlock restores 2 hp for 2 mana priest should restore more hp for the same mana, I mean priest is specialized in that, the damage part is a bit weirder but I cna live with that cause priest does need cheap removal more than warlock does
Your 2 examples are perfect. Dealing 1 damage to all minions is way better in mage, because the hero power also lets you kill a 2 hp minion. Lifesteal is way better in warlock as your hero power hurts you.
Said every politically opinionated person on the internet ever at some point in their lives.
Even me…
How about they buff drain soul instead? Bump the spell up to 3 mana and add “Draw a card” ? Just a suggestion.
And, yes. Priest is a healing class. But so is Druid, Paladin, Warlock, Shaman (Forget the neutral cards that restore health, I’m focusing on class cards). Granted, healing class cards are more common with Priest, but I can still name A LOT of healing cards from any of the classes I’ve mentioned here.
Not really. No matter what side anyone on the political spectrum is, Right or Left, Authoritarian or Libertarian, we all have the human flaws of ignorance, stubbornness and arrogance. I’m a shining example…
Ok, first off, Hello again, Erekem. Second off, you’re right about the problem, but you are wrong about the solution. Why nerf Penance when they can just buff drain soul instead? Who knows? Maybe I am wrong (probably not tho), the solution to a power creep is never an easy one.
The reason why some of these cards are better than others is based on class, mage has acess to a lot of spell damage boosting cards so just dealing 1 damage is enough while for priest they dont have minions focused on spell damage and instead get healing cause thats what the class is focused on.
For a warlock getting health back is a big deal as there based on self damage while priest can heal with just a hero power so the upped damage and healing is fine for priest as healing is what they do and they dont have many direct damage dealing spells
CHALLENGE ACCEPTED.
(These ones came off of the top of my head with no research used, this list includes cards that support Healing as well as do it)
Shaman: Hot Spring Guardian, Healing Wave, Ancestral Healing, Tidal Surge, Healing Rain, Witch’s Brew, Walking Fountain, Kalimos and Hallazeal.
Paladin: Benevolent Djinn, Holy Light, Guardian of Kings, Flash of Light, Lightforged Blessing, Lesser Pearl Spellstone, Truesilver Blade and Shirvallah.
Warlock: Sacrificial Pact, Drain Life, Drain Soul, Dark Pact, Mistress of Pain, Lesser Amythyst Spellstone and Lana’thel.
Druid: Crystal Power, Healing Touch, Ancient of Lore, Crystal Stag, Dreamway Guardians, Lifeweaver and Lucentbark.
If there was a questing adventure on board, would you rather use Arcane explosion plus hero power or waste a fireball?
If your a priest in the same situation, your stronger spell, does 1 damage to the questing and you lose after your hero power does nothing. Or you play a 4 drop minion, it gets removed and you die.
The healing classes are priest>paladin>druid>shaman
Warlock can heal its own her because it needs to as the class damages itself a lot, however, to be a heal class you need your healing cards to have healing as primary objective, observe:
â—ŹPriest has the hero power and cards like Circle of Healing, Holy Nova and Auchenai Soulpriest
â—ŹPaladin has cards like Holy Light, Lay on Hands and Khangor
â—ŹDruid has Healing Touch, Hiden Oasis and Lucentbark
â—ŹShaman has his healing totem healing rain and no healing activated minion
●Warlock has some cards that hurt other stuff to heal, like the 4 mana deal 7 lifesteal, and dark pact, the only cards that have as primary objective the healing are sacrificial pact and …maybe I’m missing a second one
Also note that warlock has very few cards that heal, all the heal is fixed and directed to the hero and if there’s anything to target that thing will get hurt, warlock healing is like druid armor, no synergy but necessary to keep the class alive and able to follow its game plan (druid takes games into fatigue a lot so it’s voulnerable to OTK’s so it also gets armor to keep itself able to do its thing)