Not sure if this discussed before but I think we gotta pick more cards in arena and once it’s finished, we trim down to 30 cards as usual. (Example: we pick 45 cards. After selecting 45th card, we will remove cards among the cards we picked until we have 30.)
What this solves/brings?
- Archtypes / Synergies
I see that Arena is lacking archtypes/synergies (e.g. such as triggers only when you control dragon, pirates you control get 1+/+1) the most compared to constructed formats. You generally pick a card based on curve and raw power as an individual. Archtypes/synergies is really unpopular because you don’t want to risk of not being able to find the rest of the synergy cards and end up not having a really bad card.
- Luck
Sometimes you run out of luck and pick among the 3 bad cards that doesn’t work for your deck. You shouldn’t have to play it. To increase consistency, with 45 cards pick, you can swap out non-working cards with better ones. I think that really important to let you feel “I am playing limited and made myself this deck”.
- Fun
Yeah! I think I would love to play a Dragon Deck with some heals as a Paladin in Arena. Or try to play defensive deck with Strong Taunts and Mill cards (normally you wouldn’t pick mill cards) . I mean you can do many things with being able to pick synergetic cards and being able to see many different decks on Arena would be really fun to play instead of people picking same meta cards over and over again.
Also another suggestion is: Please decrease the required game count to 6 or close. I feel 12 is too much and unrewarding. You might decrease the rewards but can finish the Arena on 6th win. This is true for current pick system. Maybe with 40-45 cards, it might not be the case.